33 #define INCLXX_IN_GEANT4_MODE 1 
   44 #ifndef G4INCLINTERSECTION_HH 
   45 #define G4INCLINTERSECTION_HH 1 
   65   namespace IntersectionFactory {
 
  105         ThreeVector velocityUnitVector = v / scalarVelocity;
 
  107         ThreeVector positionTransverse = x0 - velocityUnitVector * x0.
dot(velocityUnitVector);
 
  108         const G4double impactParameter = positionTransverse.
mag();
 
  111         G4double distanceZ2 = r2 - impactParameter * impactParameter;
 
  115         const G4double distanceZ = std::sqrt(distanceZ2);
 
  116         const ThreeVector position = positionTransverse + velocityUnitVector * (earliest ? -distanceZ : distanceZ);
 
  117         const G4double time = (position-x0).dot(velocityUnitVector)/scalarVelocity;
 
  124       return getTrajectoryIntersection(x0, p, r, 
true);
 
  128       return getTrajectoryIntersection(x0, p, r, 
false);
 
  132       return std::make_pair(
 
  133                             getTrajectoryIntersection(x0, p, r, 
true),
 
  134                             getTrajectoryIntersection(x0, p, r, 
false)
 
G4double dot(const ThreeVector &v) const 
Intersection getLaterTrajectoryIntersection(const ThreeVector &x0, const ThreeVector &p, const G4double r)
Compute the second intersection of a straight particle trajectory with a sphere. 
Intersection getEarlierTrajectoryIntersection(const ThreeVector &x0, const ThreeVector &p, const G4double r)
Compute the first intersection of a straight particle trajectory with a sphere. 
std::pair< Intersection, Intersection > getTrajectoryIntersections(const ThreeVector &x0, const ThreeVector &p, const G4double r)
Compute both intersections of a straight particle trajectory with a sphere. 
Intersection(const G4bool e, const G4double t, const ThreeVector &p)
Intersection-point structure.