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human_phantom
src
G4HumanPhantomColour.cc
Go to the documentation of this file.
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//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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// Authors: S. Guatelli , M. G. Pia, INFN Genova and F. Ambroglini INFN Perugia, Italy
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//
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// Based on code developed by the undergraduate student G. Guerrieri
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// Note: this is a preliminary beta-version of the code; an improved
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// version will be distributed in the next Geant4 public release, compliant
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// with the design in a forthcoming publication, and subject to a
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// design and code review.
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//
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#include "
G4VisAttributes.hh
"
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#include "
G4HumanPhantomColour.hh
"
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#include "
G4Colour.hh
"
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G4HumanPhantomColour::G4HumanPhantomColour
()
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{
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white =
G4Colour
(1.0, 1.0, 1.0);
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pink =
G4Colour
(0.94, 0.5, 0.5);
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grey =
G4Colour
(0.46, 0.53, 0.6);
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yellow =
G4Colour
(1.0, 1.0, 0.);
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blue =
G4Colour
(0.25,0.41, 0.88 );
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lightBlue =
G4Colour
(0.28, 0.82, 0.8);
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green =
G4Colour
(0., 1., 0.);
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brown =
G4Colour
(0.5, 0.5, 0.);
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purple =
G4Colour
(0.85,0.44,0.84);
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red =
G4Colour
(1.0, 0.0, 0.0);
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orange =
G4Colour
(1.,0.5,0.);
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black =
G4Colour
(0.,0.,0.);
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}
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G4HumanPhantomColour::~G4HumanPhantomColour
()
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{
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}
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G4Colour
G4HumanPhantomColour::GetColour
(
const
G4String
& colourName)
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{
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// Returns the colour
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if
(colourName ==
"pink"
)
return
pink;
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else
if
(colourName ==
"white"
)
return
white;
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else
if
(colourName ==
"grey"
)
return
grey;
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else
if
(colourName ==
"yellow"
)
return
yellow;
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else
if
(colourName ==
"blue"
)
return
blue;
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else
if
(colourName ==
"lightBlue"
)
return
lightBlue;
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else
if
(colourName ==
"green"
)
return
green;
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else
if
(colourName ==
"brown"
)
return
brown;
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else
if
(colourName ==
"purple"
)
return
purple;
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else
if
(colourName ==
"red"
)
return
red;
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else
if
(colourName ==
"orange"
)
return
orange;
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else
if
(colourName ==
"black"
)
return
black;
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else
{
G4cout
<< colourName <<
"does not exist !!!"
<<
G4endl
;
return
white;}
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}
G4HumanPhantomColour::~G4HumanPhantomColour
~G4HumanPhantomColour()
Definition:
G4HumanPhantomColour.cc:54
G4HumanPhantomColour::GetColour
G4Colour GetColour(const G4String &)
Definition:
G4HumanPhantomColour.cc:59
G4Colour
Definition:
G4Colour.hh:83
G4HumanPhantomColour::G4HumanPhantomColour
G4HumanPhantomColour()
Definition:
G4HumanPhantomColour.cc:38
G4VisAttributes.hh
G4cout
G4GLOB_DLL std::ostream G4cout
G4HumanPhantomColour.hh
G4Colour.hh
G4endl
#define G4endl
Definition:
G4ios.hh:61
G4String
Definition:
G4String.hh:45
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