40   virtual const std::vector<G4CollisionInitialState *> &
 
   42                    std::vector<G4KineticTrack *> & ,
 
   52       theColl.push_back(aDecay);
 
   58                                std::vector<G4KineticTrack *> & )
 
   60     return aProjectile->
Decay();
 
   65   std::vector<G4CollisionInitialState *> theColl;
 
G4KineticTrackVector * Decay()
 
G4ParticleDefinition * GetDefinition() const 
 
virtual const std::vector< G4CollisionInitialState * > & GetCollisions(G4KineticTrack *aProjectile, std::vector< G4KineticTrack * > &, G4double theCurrentTime)
 
G4bool IsShortLived() const 
 
virtual G4KineticTrackVector * GetFinalState(G4KineticTrack *aProjectile, std::vector< G4KineticTrack * > &)
 
G4double SampleResidualLifetime()