Geant4  10.00.p01
G4UniformGravityField.cc
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25 //
26 //
27 // Class for creation of Uniform Gravitation Field.
28 //
29 
30 // History:
31 // - 14.06.11 P.Gumplinger, Created.
32 // -------------------------------------------------------------------
33 // Adopted from G4UniformElectricField.hh
34 //
35 // Thanks to Peter Fierlinger (PSI) and
36 // A. Capra and A. Fontana (INFN Pavia)
37 // -------------------------------------------------------------------
38 //
39 #include "G4UniformGravityField.hh"
40 #include "G4PhysicalConstants.hh"
41 #include "G4SystemOfUnits.hh"
42 
43 // Construct from a 3-vector
45  : G4Field ( true ) // Gravity flag *on*
46 {
47  fFieldComponents[0] = FieldVector.x();
48  fFieldComponents[1] = FieldVector.y();
49  fFieldComponents[2] = FieldVector.z();
50 }
51 
52 // Construct from a double > default = -9.81 m*s^-2
54  : G4Field ( true )
55 {
56  fFieldComponents[0] = 0.0;
57  fFieldComponents[1] = gy;
58  fFieldComponents[2] = 0.0;
59 }
60 
62 {
64 }
65 
67 {
68 }
69 
71  : G4Field(p)
72 {
73  for (G4int i=0; i<3; i++)
75 }
76 
79 {
80  // G4Field::SetGravityActive( p.IsGravityActive );
81 
82  for (G4int i=0; i<3; i++)
84  return *this;
85 }
86 
87 // -------------------------------------------------------------------
88 
90  G4double *G ) const
91 {
92  G[0]= fFieldComponents[0] ;
93  G[1]= fFieldComponents[1] ;
94  G[2]= fFieldComponents[2] ;
95 }
virtual void GetFieldValue(const G4double Point[4], G4double *field) const
virtual G4UniformGravityField * Clone() const
G4UniformGravityField & operator=(const G4UniformGravityField &p)
CLHEP::Hep3Vector G4ThreeVector
int G4int
Definition: G4Types.hh:78
double G4double
Definition: G4Types.hh:76
G4UniformGravityField(const G4ThreeVector FieldVector)