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9.6.p02
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geant4_9_6_p02
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g4py
source
global
pyG4Transform3D.cc
Go to the documentation of this file.
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//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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// $Id: pyG4Transform3D.cc,v 1.4 2006-06-29 15:33:30 gunter Exp $
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// $Name: not supported by cvs2svn $
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// ====================================================================
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// pyG4Transform3D.cc
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//
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// 2005 Q
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// ====================================================================
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#include <boost/python.hpp>
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#include "
G4Transform3D.hh
"
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#include "
G4ThreeVector.hh
"
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#include "
G4RotationMatrix.hh
"
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using namespace
boost::python;
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typedef
G4Transform3D
XXX
;
// ...
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// ====================================================================
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// module definition
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// ====================================================================
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void
export_G4Transform3D
()
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{
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class_<G4Transform3D>(
"G4Transform3D"
,
"geometrical 3D transformation"
)
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// constructors
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.def(init<const G4RotationMatrix&, const G4ThreeVector&>())
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.def(init<const XXX&>())
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// property
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.add_property(
"xx"
, &
XXX::xx
)
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.add_property(
"xy"
, &XXX::xy)
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.add_property(
"xz"
, &XXX::xz)
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.add_property(
"yx"
, &XXX::yx)
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.add_property(
"yy"
, &
XXX::yy
)
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.add_property(
"yz"
, &XXX::yz)
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.add_property(
"zx"
, &XXX::zx)
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.add_property(
"zy"
, &XXX::zy)
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.add_property(
"zz"
, &
XXX::zz
)
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.add_property(
"dx"
, &XXX::dx)
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.add_property(
"dy"
, &XXX::dy)
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.add_property(
"dz"
, &XXX::dz)
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.def_readonly(
"Identity"
, &XXX::Identity)
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// methods
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.def(
"inverse"
, &XXX::inverse)
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.def(
"getRotation"
, &XXX::getRotation)
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.def(
"getTranslation"
, &XXX::getTranslation)
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// operators
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.def(
self
==
self
)
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.def(
self
!=
self
)
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.def(
self
*
self
)
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;
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}
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