Geant4  9.6.p02
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DetectorConstruction.cc
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25 //
28 //
29 // $Id$
30 //
32 //
33 // DetectorConstruction
34 //
35 // Created: 31.01.2003 V.Ivanchenko
36 //
37 // Modified:
38 // 04.06.2006 Adoptation of hadr01 (V.Ivanchenko)
39 //
41 //
42 
43 #include "DetectorConstruction.hh"
44 #include "DetectorMessenger.hh"
45 
46 #include "G4Tubs.hh"
47 #include "G4LogicalVolume.hh"
48 #include "G4PVPlacement.hh"
49 
50 #include "G4RunManager.hh"
51 
52 #include "G4GeometryManager.hh"
53 #include "G4PhysicalVolumeStore.hh"
54 #include "G4LogicalVolumeStore.hh"
55 #include "G4SolidStore.hh"
56 
57 #include "G4VisAttributes.hh"
58 #include "G4Colour.hh"
59 
60 #include "G4UnitsTable.hh"
61 #include "G4ios.hh"
62 
63 #include "TargetSD.hh"
64 #include "G4SDManager.hh"
65 #include "HistoManager.hh"
66 #include "G4NistManager.hh"
67 
68 #include "G4PhysicalConstants.hh"
69 #include "G4SystemOfUnits.hh"
70 
71 
72 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
73 
75 {
76  logicTarget = 0;
77  logicCheck = 0;
78  logicWorld = 0;
79  detectorMessenger = new DetectorMessenger(this);
80 
81  radius = 10.*cm;
82 
83  targetMaterial = G4NistManager::Instance()->FindOrBuildMaterial("G4_Al");
84  worldMaterial = G4NistManager::Instance()->FindOrBuildMaterial("G4_Galactic");
86 
87  // Prepare sensitive detectors
88  targetSD = new TargetSD("targetSD");
89  (G4SDManager::GetSDMpointer())->AddNewDetector( targetSD );
90 }
91 
92 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
93 
95 {
96  delete detectorMessenger;
97 }
98 
100 {
101  // Cleanup old geometry
106 
107  // Sizes
108  G4double checkR = radius + mm;
109  G4double worldR = radius + cm;
110  G4double targetZ = HistoManager::GetPointer()->Length()*0.5;
111  G4double checkZ = targetZ + mm;
112  G4double worldZ = targetZ + cm;
113 
115  G4double sliceZ = targetZ/G4double(nSlices);
116 
117  //
118  // World
119  G4Tubs* solidW = new G4Tubs("World",0.,worldR,worldZ,0.,twopi);
120  logicWorld = new G4LogicalVolume( solidW,worldMaterial,"World");
122  logicWorld,"World",0,false,0);
123  //
124  // Check volume
125  //
126  G4Tubs* solidC = new G4Tubs("Check",0.,checkR,checkZ,0.,twopi);
127  logicCheck = new G4LogicalVolume( solidC,worldMaterial,"World");
128  // G4VPhysicalVolume* physC =
129  new G4PVPlacement(0,G4ThreeVector(),logicCheck,"World",logicWorld,false,0);
130 
131  //
132  // Target volume
133  //
134  G4Tubs* solidA = new G4Tubs("Target",0.,radius,sliceZ,0.,twopi);
135  logicTarget = new G4LogicalVolume( solidA,targetMaterial,"Target");
136  logicTarget->SetSensitiveDetector(targetSD);
137 
138  G4double z = sliceZ - targetZ;
139 
140  for(G4int i=0; i<nSlices; i++) {
141  // physC =
142  new G4PVPlacement(0,G4ThreeVector(0.0,0.0,z),logicTarget,"Target",logicCheck,false,i);
143  z += 2.0*sliceZ;
144  }
145  G4cout << "### Target consist of " << nSlices
146  << " of " << targetMaterial->GetName()
147  << " disks with R(mm)= " << radius/mm
148  << " Width(mm)= " << 2.0*sliceZ/mm
149  << " Total Length(mm)= " << 2.0*targetZ/mm
150  << " ###" << G4endl;
151 
152  // colors
154  logicWorld->SetVisAttributes(&zero);
155 
156  G4VisAttributes regWcolor(G4Colour(0.3, 0.3, 0.3));
157  logicCheck->SetVisAttributes(&regWcolor);
158 
159  G4VisAttributes regCcolor(G4Colour(0., 0.3, 0.7));
160  logicTarget->SetVisAttributes(&regCcolor);
161 
162  G4cout << *(G4Material::GetMaterialTable()) << G4endl;
163 
164  return world;
165 }
166 
167 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
168 
170 {
171  // search the material by its name
173 
174  if (material && material != targetMaterial) {
176  targetMaterial = material;
177  if(logicTarget) { logicTarget->SetMaterial(targetMaterial); }
179  }
180 }
181 
182 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
183 
185 {
186  // search the material by its name
188 
189  if (material && material != worldMaterial) {
190  worldMaterial = material;
191  if(logicWorld) { logicWorld->SetMaterial(worldMaterial); }
193  }
194 }
195 
196 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
197 
199 {
200  if(val > 0.0) {
201  radius = val;
203  }
204 }
205 
206 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......