Geant4  9.6.p02
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MedicalBeam.cc
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25 //
26 // $Id: MedicalBeam.cc,v 1.6 2006-06-29 15:30:10 gunter Exp $
27 // $Name: not supported by cvs2svn $
28 // ====================================================================
29 // MedicalBeam.cc
30 //
31 // 2005 Q
32 // ====================================================================
33 #include "MedicalBeam.hh"
34 #include "Randomize.hh"
35 #include "G4Event.hh"
36 #include "G4ParticleTable.hh"
37 #include "G4PrimaryVertex.hh"
38 
39 using namespace CLHEP;
40 
41 #include <cmath>
42 
43 // ====================================================================
44 //
45 // class description
46 //
47 // ====================================================================
48 
51  : particle(0),
52  kineticE(1.*MeV),
53  sourcePosition(G4ThreeVector()),
54  SSD(1.*m),
55  fieldShape(MedicalBeam::SQUARE),
56  fieldR(10.*cm)
58 {
59  fieldXY[0]= fieldXY[1]= 10.*cm;
60 }
61 
62 
66 {
67 }
68 
69 
73 {
74  // uniform distribution in a limitted solid angle
75  G4double dr;
76  if(fieldShape == MedicalBeam::SQUARE) {
77  dr= std::sqrt(sqr(fieldXY[0]/2.)+sqr(fieldXY[1]/2.));
78  } else {
79  dr= fieldR;
80  }
81 
82  G4double sin0= dr/SSD;
83  G4double cos0= std::sqrt(1.-sqr(sin0));
84 
85  G4double dcos, dsin, dphi, z;
86 
89 
90  G4double xmax, ymax;
91  if(fieldShape == MedicalBeam::SQUARE) {
92  xmax= fieldXY[0]/2./SSD;
93  ymax= fieldXY[1]/2./SSD;
94  } else {
95  xmax= ymax= DBL_MAX-1.;
96  }
97 
98  while(! (std::abs(x)< xmax && std::abs(y)< ymax) ) {
99  dcos= RandFlat::shoot(cos0, 1.);
100  dsin= std::sqrt(1.-sqr(dcos));
101  dphi= RandFlat::shoot(0., twopi);
102 
103  x= std::cos(dphi)*dsin*dcos;
104  y= std::sin(dphi)*dsin*dcos;
105  }
106  z= dcos;
107 
108  return G4ThreeVector(x,y,z);
109 }
110 
111 
115 {
116  if(particle==0) return;
117 
118  // create a new vertex
119  G4PrimaryVertex* vertex= new G4PrimaryVertex(sourcePosition, 0.*ns);
120 
121  // momentum
122  G4double mass= particle-> GetPDGMass();
123  G4double p= std::sqrt(sqr(mass+kineticE)-sqr(mass));
124  G4ThreeVector pmon= p*GenerateBeamDirection();
125  G4PrimaryParticle* primary= new G4PrimaryParticle(particle,
126  pmon.x(),
127  pmon.y(),
128  pmon.z());
129  // set primary to vertex
130  vertex-> SetPrimary(primary);
131 
132  // set vertex to event
133  anEvent-> AddPrimaryVertex(vertex);
134 }
135