Geant4
9.6.p02
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geant4_9_6_p02
examples
extended
eventgenerator
particleGun
src
PrimaryGeneratorAction1.cc
Go to the documentation of this file.
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//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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//
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// $Id$
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//
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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#include "
PrimaryGeneratorAction1.hh
"
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#include "PrimaryGeneratorAction.hh"
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#include "
G4Event.hh
"
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#include "
G4ParticleGun.hh
"
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#include "
G4ParticleTable.hh
"
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#include "
G4ParticleDefinition.hh
"
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#include "
G4PhysicalConstants.hh
"
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#include "
G4SystemOfUnits.hh
"
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#include "
Randomize.hh
"
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PrimaryGeneratorAction1::PrimaryGeneratorAction1
(
G4ParticleGun
* gun)
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: fParticleGun(gun)
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{ }
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PrimaryGeneratorAction1::~PrimaryGeneratorAction1
()
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{ }
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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void
PrimaryGeneratorAction1::GeneratePrimaries
(
G4Event
* anEvent)
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{
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const
G4double
r
= 2*
mm
;
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const
G4double
zmax = 8*
mm
;
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//vertex 1 uniform on cylinder
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//
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G4double
alpha
=
twopi
*
G4UniformRand
();
//alpha uniform in (0, 2*pi)
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G4double
ux = std::cos(alpha);
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G4double
uy = std::sin(alpha);
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G4double
z
= zmax*(2*
G4UniformRand
() - 1);
//z uniform in (-zmax, +zmax)
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fParticleGun->
SetParticlePosition
(
G4ThreeVector
(r*ux,r*uy,z));
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fParticleGun->
SetParticleMomentumDirection
(
G4ThreeVector
(ux,uy,0));
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fParticleGun->
SetParticleEnergy
(1*
MeV
);
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fParticleGun->
GeneratePrimaryVertex
(anEvent);
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//vertex 2 at opposite
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//
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alpha +=
pi
;
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ux = std::cos(alpha);
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uy = std::sin(alpha);
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fParticleGun->
SetParticlePosition
(
G4ThreeVector
(r*ux,r*uy,z));
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//particle 2 at vertex 2
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//
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const
G4double
dalpha = 10*
deg
;
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ux = std::cos(alpha + dalpha);
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uy = std::sin(alpha + dalpha);
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fParticleGun->
SetParticleMomentumDirection
(
G4ThreeVector
(ux,uy,0));
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fParticleGun->
SetParticleEnergy
(1*
keV
);
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fParticleGun->
GeneratePrimaryVertex
(anEvent);
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//particle 3 at vertex 2
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//
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ux = std::cos(alpha - dalpha);
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uy = std::sin(alpha - dalpha);
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fParticleGun->
SetParticleMomentumDirection
(
G4ThreeVector
(ux,uy,0));
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fParticleGun->
SetParticleEnergy
(1*
GeV
);
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fParticleGun->
GeneratePrimaryVertex
(anEvent);
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}
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