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9.6.p02
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geant4_9_6_p02
examples
extended
visualization
perspective
include
PerspectiveVisAction.hh
Go to the documentation of this file.
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//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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//
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// $Id$
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#ifndef PERSPECTIVEVISACTION_HH
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#define PERSPECTIVEVISACTION_HH
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#include "
G4VUserVisAction.hh
"
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#include "G4String.hh"
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#include <map>
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#include <vector>
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/*
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class G4AttDef;
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class G4AttValue;
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*/
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class
G4VVisManager
;
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class
G4VSolid
;
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class
G4VisAttributes
;
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class
PerspectiveVisAction
:
public
G4VUserVisAction
{
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public
:
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PerspectiveVisAction
();
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void
SetOptionString
(
const
G4String
& optionString)
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{fOptionString = optionString;}
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void
SetScene
(
const
G4String
& scene)
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{fScene = scene;}
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virtual
void
Draw
();
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private
:
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void
ExtendedDraw (
const
G4VSolid
&,
const
G4VisAttributes
&,
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const
G4Transform3D
& objectTransformation =
G4Transform3D
());
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void
RoomAndChair();
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void
Chair(
const
G4VisAttributes
&,
const
G4Transform3D
&);
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G4VVisManager
* fpVisManager;
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G4String
fOptionString;
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G4String
fScene;
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G4double
fRoomX, fRoomY, fRoomZ,
// Half lengths.
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fWindowX, fWindowY, fWindowZ, fWindowSillHeight, fWindowOffset,
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fDoorFrameX, fDoorFrameY, fDoorFrameZ, fDoorFrameOffset,
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fDoorX, fDoorY, fDoorZ,
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fChairX,
// Half width.
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fChairY,
// Half depth.
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fChairZ,
// Half height.
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fChairSeat,
// Half height of top of seat.
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fChairThickness;
// Half thicknes of back, seat, legs.
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};
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#endif
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