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G4XXXSGSceneHandler.hh
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27 // $Id$
28 //
29 //
30 // John Allison 10th March 2006
31 // A template for a sophisticated graphics driver with a scene graph.
32 //?? Lines beginning like this require specialisation for your driver.
33 
34 #ifndef G4XXXSGSCENEHANDLER_HH
35 #define G4XXXSGSCENEHANDLER_HH
36 
37 #include "G4VSceneHandler.hh"
38 
39 #include "G4PhysicalVolumeModel.hh"
40 #include <iostream>
41 
42 namespace JA {
43  // Ad hoc tree class and utilities.
44 
46  typedef std::vector<PVNodeID> PVPath;
47 
48  struct Node {
49  Node(PVNodeID pvNodeID = PVNodeID(), G4int index = -1):
50  fPVNodeID(pvNodeID), fIndex(index) {}
53  std::vector<Node*> fDaughters;
54  };
55 
56  void Insert(const PVNodeID* pvPath, size_t pathLength,
57  G4int index, Node* node);
58 
59  void PrintTree(std::ostream&, Node*);
60 
61  void Clear(Node*);
62 }
63 
65 
67 
68  friend class G4XXXSGViewer;
69 
70 public:
72  const G4String& name);
73  virtual ~G4XXXSGSceneHandler();
74 
76  // Optional virtual functions...
77  void AddSolid(const G4Box&);
78  // Further optional AddSolid functions. Explicitly invoke base
79  // class methods if not otherwise defined to avoid warnings about
80  // hiding of base class methods.
81  void AddSolid(const G4Cons& cons)
83  void AddSolid(const G4Tubs& tubs)
85  void AddSolid(const G4Trd& trd)
87  void AddSolid(const G4Trap& trap)
89  void AddSolid(const G4Sphere& sphere)
90  {G4VSceneHandler::AddSolid(sphere);}
91  void AddSolid(const G4Para& para)
93  void AddSolid(const G4Torus& torus)
95  void AddSolid(const G4Polycone& polycone)
96  {G4VSceneHandler::AddSolid(polycone);}
97  void AddSolid(const G4Polyhedra& polyhedra)
98  {G4VSceneHandler::AddSolid(polyhedra);}
99  void AddSolid(const G4VSolid& solid)
100  {G4VSceneHandler::AddSolid(solid);}
101  // More optional functions...
102  // void AddCompound(const G4VTrajectory&);
103  // void AddCompound(const G4VHit&);
104  // void AddCompound(const G4THitsMap<G4double>&);
105  void PreAddSolid(const G4Transform3D& objectTransformation,
106  const G4VisAttributes&);
107  void PostAddSolid();
108 
110  // Required implementation of pure virtual functions...
111 
112  void AddPrimitive(const G4Polyline&);
113  void AddPrimitive(const G4Text&);
114  void AddPrimitive(const G4Circle&);
115  void AddPrimitive(const G4Square&);
116  void AddPrimitive(const G4Polyhedron&);
117  void AddPrimitive(const G4NURBS&);
118  // Further optional AddPrimitive methods. Explicitly invoke base
119  // class methods if not otherwise defined to avoid warnings about
120  // hiding of base class methods.
121  void AddPrimitive(const G4Polymarker& polymarker)
122  {G4VSceneHandler::AddPrimitive (polymarker);}
125  // Further related optional virtual functions...
126  void BeginPrimitives(const G4Transform3D& objectTransformation);
127  void EndPrimitives();
128 
130  // Further optional virtual functions...
131 
132  // void BeginModeling();
133  // void EndModeling();
134 
136  // Administration functions.
137 
138  void ClearStore ();
139  void ClearTransientStore ();
140 
141 protected:
142 
143  static G4int fSceneIdCount; // Counter for XXXSG scene handlers.
144 
145  // Utility for PreAddSolid and BeginPrimitives.
146  void CreateCurrentItem(const G4String&);
147 
148  //?? Define the scene graph. (For emulation, use an ad hoc tree class.)
149  SceneGraph fSceneGraph;
150 
151 private:
152 
153 #ifdef G4XXXFileDEBUG
154  void PrintThings();
155 #endif
156 
157 };
158 
159 #endif