Geant4  9.6.p02
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G4VVisCommand.cc
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27 // $Id$
28 
29 // Base class for visualization commands - John Allison 9th August 1998
30 // It is really a messenger - we have one command per messenger.
31 
32 #include "G4VVisCommand.hh"
33 
34 #include "G4UIcommand.hh"
35 #include "G4UImanager.hh"
36 #include "G4UnitsTable.hh"
37 #include <sstream>
38 
43 // Not yet used: G4VisAttributes::LineStyle G4VVisCommand::fCurrentLineStyle = G4VisAttributes::unbroken;
44 // Not yet used: G4VMarker::FillStyle G4VVisCommand::fCurrentFillStyle = G4VMarker::filled;
45 // Not yet used: G4VMarker::SizeType G4VVisCommand::fCurrentSizeType = G4VMarker::screen;
47 
49 
51 
53 
55 (G4double x, G4double y, const char * unitName)
56 {
57  G4double uv = G4UIcommand::ValueOf(unitName);
58 
59  std::ostringstream oss;
60  oss << x/uv << " " << y/uv << " " << unitName;
61  return oss.str();
62 }
63 
65  G4double& xval,
66  G4double& yval)
67 {
68  G4double x, y;
69  char unts[30];
70 
71  std::istringstream is(paramString);
72  is >> x >> y >> unts;
73  G4String unt = unts;
74 
75  xval = x*G4UIcommand::ValueOf(unt);
76  yval = y*G4UIcommand::ValueOf(unt);
77 
78  return;
79 }
80 
82 (const G4String& sceneName) {
83 
84  G4VisManager::Verbosity verbosity = fpVisManager->GetVerbosity();
85 
86  const G4SceneList& sceneList = fpVisManager -> GetSceneList ();
87 
88  G4int iScene, nScenes = sceneList.size ();
89  for (iScene = 0; iScene < nScenes; iScene++) {
90  if (sceneList [iScene] -> GetName () == sceneName) break;
91  }
92 
93  G4Scene* pScene = 0; // Zero unless scene has been found...
94  if (iScene < nScenes) {
95  pScene = sceneList [iScene];
96  }
97 
98  if (!pScene) {
99  if (verbosity >= G4VisManager::warnings) {
100  G4cout << "WARNING: Scene \"" << sceneName << "\" not found."
101  << G4endl;
102  }
103  return;
104  }
105 
106  fpVisManager -> SetCurrentScene (pScene);
107 
108  // Scene has changed. Refresh viewers of all sceneHandlers using
109  // this scene...
110  G4VViewer* pViewer = fpVisManager -> GetCurrentViewer();
111  G4VSceneHandler* sceneHandler = fpVisManager -> GetCurrentSceneHandler();
112  if (sceneHandler && sceneHandler -> GetScene ()) {
113  if (pViewer) {
115  ApplyCommand ("/vis/scene/notifyHandlers");
116  }
117  }
118 }