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G4VSplitableHadron.hh
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27 // $Id$
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29 
30 #ifndef G4VSplitableHadron_h
31 #define G4VSplitableHadron_h 1
32 
33 // ------------------------------------------------------------
34 // GEANT 4 class header file
35 //
36 // ---------------- G4VSplitableHadron----------------
37 // by Gunter Folger, June 1998.
38 // class storing an interacting particle. Used by Parton String Models.
39 // ------------------------------------------------------------
40 
41 #include "globals.hh"
42 #include "G4ParticleDefinition.hh"
43 #include "G4ReactionProduct.hh"
44 class G4Nucleon;
45 #include "G4ThreeVector.hh"
46 #include "G4LorentzVector.hh"
47 class G4Parton;
48 class G4VKineticNucleon;
49 
50 #include <vector>
51 
53 {
54 
55  public:
57  G4VSplitableHadron(const G4ReactionProduct & aPrimary);
58  G4VSplitableHadron(const G4Nucleon & aNucleon);
59  G4VSplitableHadron(const G4VKineticNucleon * aNucleon);
60 
61  virtual ~G4VSplitableHadron();
62 
63 
64  int operator==(const G4VSplitableHadron &right) const;
65  int operator!=(const G4VSplitableHadron &right) const;
66 
67  void Set4Momentum(const G4LorentzVector &a4Momentum);
68  const G4LorentzVector & Get4Momentum() const;
69 
70  void SetDefinition(G4ParticleDefinition *aDefinition);
72 
73  void IncrementCollisionCount(G4int aCount);
74  void SetCollisionCount(G4int aCount);
75 
76  void SetTimeOfCreation(G4double aTime); // Uzhi 7.05.08
77  G4double GetTimeOfCreation(); // Uzhi 7.05.08
78 
79  void SetPosition(const G4ThreeVector &aPosition);
80  const G4ThreeVector & GetPosition() const;
81 
82  void SetStatus(const G4int aStatus); // Uzhi 17.07.09
83  G4int GetStatus(); // Uzhi 17.07.09
84 
85  virtual void SplitUp() = 0;
86  virtual void SetFirstParton(G4int PDGcode) = 0; // Uzhi 24.11.10
87  virtual void SetSecondParton(G4int PDGcode)= 0; // Uzhi 24.11.10
88  virtual G4Parton * GetNextParton() = 0 ;
89  virtual G4Parton * GetNextAntiParton() = 0 ;
90  G4bool IsSplit() { return isSplit;}
91 
93  protected:
94 
95  void Splitting() {isSplit = true;}
96 
97  private:
98 
100  const G4VSplitableHadron & operator=(const G4VSplitableHadron &right);
101 
102  private:
103 
104  G4ParticleDefinition *theDefinition;
105 
106  G4LorentzVector the4Momentum;
107 
108  G4double TimeOfCreation; // Uzhi 7.05.08
109  G4ThreeVector thePosition;
110  G4int theCollisionCount;
111 
112  G4int curStatus; // Uzhi 17.07.09
113  G4bool isSplit;
114 
115 };
116 
118 {
119 return theCollisionCount;
120 }
121 
123 {
124  theCollisionCount = aCount;
125 }
126 
127 inline void G4VSplitableHadron::Set4Momentum(const G4LorentzVector &a4Momentum)
128 {
129  the4Momentum=a4Momentum;
130 }
131 
133 {
134  return the4Momentum;
135 }
136 
138 {
139  theDefinition=aDefinition;
140 }
141 
143 {
144  return theDefinition;
145 }
146 
148 {
149  theCollisionCount += aCount;
150 }
151 
152 inline void G4VSplitableHadron::SetTimeOfCreation(G4double aTime) // Uzhi 7.05.08
153 {
154  TimeOfCreation=aTime;
155 }
156 
158 {
159  return TimeOfCreation;
160 }
161 
162 inline void G4VSplitableHadron::SetPosition(const G4ThreeVector &aPosition)
163 {
164  thePosition=aPosition;
165 }
166 
168 {
169  return thePosition;
170 }
171 
172 inline void G4VSplitableHadron::SetStatus(G4int aStatus) // Uzhi 17.07.09
173 {
174  curStatus=aStatus;
175 }
176 
177 inline G4int G4VSplitableHadron::GetStatus() // Uzhi 17.07.09
178 {
179  return curStatus;
180 }
181 
182 
183 #endif
184 
185