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G4VRML2FileSceneHandler.hh
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27 // $Id$
28 //
29 // G4VRML2FileSceneHandler.hh
30 // Satoshi Tanaka & Yasuhide Sawada
31 
32 #ifndef G4VRML2FILE_SCENE_HANDLER_HH
33 #define G4VRML2FILE_SCENE_HANDLER_HH
34 
35 #include <fstream>
36 
37 #include "globals.hh"
38 #include "G4LogicalVolume.hh"
39 #include "G4VSceneHandler.hh"
40 
41 
42 class G4VRML2File;
43 class G4VisAttributes;
44 
46 
47  friend class G4VRML2FileViewer;
48 
49 // methods (public)
50 public:
51  G4VRML2FileSceneHandler(G4VRML2File& system, const G4String& name = "");
52  virtual ~G4VRML2FileSceneHandler();
53  void AddSolid(const G4Box&);
54  void AddSolid(const G4Cons&);
55  void AddSolid(const G4Tubs&);
56  void AddSolid(const G4Trd&);
57  void AddSolid(const G4Trap&);
58  void AddSolid(const G4Sphere&);
59  void AddSolid(const G4Para&);
60  void AddSolid(const G4Torus&);
61  void AddSolid ( const G4Polycone& polycone ) {
62  G4VSceneHandler::AddSolid (polycone);
63  }
64  void AddSolid ( const G4Polyhedra& polyhedra) {
65  G4VSceneHandler::AddSolid (polyhedra);
66  }
67  void AddSolid(const G4VSolid&);
68  void AddCompound ( const G4VTrajectory& traj) {
70  }
71  void AddCompound ( const G4VHit& hit) {
73  }
74  void AddCompound ( const G4VDigi& digi) {
76  }
79  }
80 
81  void BeginPrimitives(const G4Transform3D& objectTransformation);
82  void EndPrimitives();
83 
84  void AddPrimitive(const G4Polyline&);
85  void AddPrimitive(const G4Polyhedron&);
86  void AddPrimitive(const G4NURBS&);
87  void AddPrimitive(const G4Text&);
88  void AddPrimitive(const G4Circle&);
89  void AddPrimitive(const G4Square&);
90  void AddPrimitive (const G4Polymarker& polymarker)
91  { G4VSceneHandler::AddPrimitive (polymarker); }
92  void AddPrimitive (const G4Scale& scale)
94 
95  void ClearTransientStore(); // Used for triggering detector re-drawing.
96 
97  void BeginModeling();
98  void EndModeling();
99 
100  void VRMLBeginModeling();
101  void VRMLEndModeling();
102 
103  void connectPort();
104  void closePort();
105 
106 // methods (private)
107 private:
108 
109  void SendMaterialNode ( const G4VisAttributes* pAV );
110  void SendMaterialNode ();
111 
112  void SendLineColor ( const G4VisAttributes* pAV );
113  void SendMarkerColor ( const G4VMarker& mark ) ;
114  void SendMarkerWorldPosition ( const G4VMarker& mark ) ;
115 
116  G4double GetMarkerHalfSize ( const G4VMarker& mark ) ;
117  void GetMarkerWorldPosition ( const G4VMarker& mark ,
118  double* pX ,
119  double* pY ,
120  double* pZ ) ;
121 
122  G4bool isConnected () { return fFlagDestOpen ; }
123 
124  G4bool IsPVPickable () { return fPVPickable ;}
125  void SetPVPickability ( G4bool on_off ) { fPVPickable = on_off ;}
126  G4double SetPVTransparency () ;
127  G4double GetPVTransparency () { return fPVTransparency ; }
128 
129 // data
130 private:
131  char fVRMLFileDestDir[256] ;
132  char fVRMLFileName[256] ;
133 
134  G4VRML2File& fSystem; // Graphics system for this scene.
135  G4bool fFlagDestOpen ;
136 
137  G4int fMaxFileNum ;
138 
139  G4bool fPVPickable ;
140  G4double fPVTransparency ;
141 
142  static G4int fSceneIdCount;
143 
144 public:
145  std::ofstream fDest ;
146 
147 };
148 
149 #endif //G4VRML2FILE_SCENE_HANDLER_HH