76   const G4double myNuleonRadius=1.36E-15;
 
   84   pTarget = pTarget+pProjectile;
 
   85   G4double E_cm = (pTarget.mag()-targetMass-pProjectile.m())/
MeV;
 
   86   if(E_cm <= 
DBL_MIN) { 
return result; }
 
   88   G4double r_rms_p = 0.6 * myNuleonRadius * 
 
   89                                    std::pow(projectileAtomicNumber, 1./3.);
 
   90   G4double r_rms_t = 0.6 * myNuleonRadius * 
 
   91                                    std::pow(targetAtomicNumber, 1./3.);
 
   94   G4double r_p = 1.29*r_rms_p/nuleonRadius ;
 
   95   G4double r_t = 1.29*r_rms_t/nuleonRadius;
 
   99            1.2*(std::pow(targetAtomicNumber, 1./3.) + 
 
  100             std::pow(projectileAtomicNumber, 1./3.))/std::pow(E_cm, 1./3.);
 
  103   G4double B = 1.44*nProjProtons*nTargetProtons/Radius;
 
  104   if(E_cm <= B) 
return result; 
 
  106   G4double Energy = kineticEnergy/projectileAtomicNumber;
 
  118   if (nProjProtons==1 && projectileAtomicNumber==1)
 
  122   else if (nProjProtons==2 && projectileAtomicNumber==4)
 
  124     D = 2.77-(8.0E-3*targetAtomicNumber)+
 
  125           (1.8E-5*targetAtomicNumber*targetAtomicNumber)
 
  126                    - 0.8/(1+std::exp((250.-Energy)/75.));
 
  139   G4double C_E = D * (1-std::exp(-Energy/40.)) - 
 
  140        0.292*std::exp(-Energy/792.)*std::cos(0.229*std::pow(Energy, 0.453));
 
  143   G4double S = std::pow(projectileAtomicNumber, 1./3.)*
 
  144                std::pow(targetAtomicNumber, 1./3.)/
 
  145                (std::pow(projectileAtomicNumber, 1./3.) + 
 
  146                std::pow(targetAtomicNumber, 1./3.)); 
 
  149   G4double deltaE = 1.85*S + 0.16*S/std::pow(E_cm,1./3.) - C_E +
 
  150                     0.91*(targetAtomicNumber-2.*nTargetProtons)*nProjProtons/
 
  151             (targetAtomicNumber*projectileAtomicNumber);
 
  154   result = 
pi * nuleonRadius*nuleonRadius * 
 
  155            std::pow(( std::pow(targetAtomicNumber, 1./3.) + 
 
  156              std::pow(projectileAtomicNumber, 1./3.) + deltaE),2.) * 
 
  159   if(result < 0.) { result = 0.; }