Geant4  9.6.p02
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G4TouchableHistory.cc
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26 //
27 // $Id$
28 //
29 //
30 // class G4TouchableHistory Implementation
31 //
32 // ----------------------------------------------------------------------
33 
34 #include "G4TouchableHistory.hh"
35 
37 
39  : frot(G4RotationMatrix()),
40  ftlate(G4ThreeVector(0.,0.,0.)),
41  fhistory()
42 {
43  G4VPhysicalVolume* pPhysVol=0;
44  fhistory.SetFirstEntry(pPhysVol);
45 }
46 
48  : fhistory(history)
49 {
50  G4AffineTransform tf(fhistory.GetTopTransform().Inverse());
51  ftlate = tf.NetTranslation();
52  frot = tf.NetRotation();
53 }
54 
56 {
57 }
58 
59 const G4ThreeVector&
61 {
62  // The value returned will change at the next call
63  // Copy it if you want to use it!
64  //
65  static G4ThreeVector currTranslation;
66  if(depth==0.0)
67  {
68  return ftlate;
69  }
70  else
71  {
72  currTranslation =
73  fhistory.GetTransform(CalculateHistoryIndex(depth)).NetTranslation();
74  return currTranslation;
75  }
76 }
77 
78 const G4RotationMatrix*
80 {
81  // The value returned will change at the next call
82  // Copy it if you want to use it!
83  //
84  static G4RotationMatrix rotM;
85 
86  if(depth==0.0)
87  {
88  return &frot;
89  }
90  else
91  {
92  rotM = fhistory.GetTransform(CalculateHistoryIndex(depth)).NetRotation();
93  return &rotM;
94  }
95 }