30 #ifndef G4ScoringManager_h
31 #define G4ScoringManager_h 1
52 typedef std::vector<G4VScoringMesh*>
MeshVec;
53 typedef std::vector<G4VScoringMesh*>::iterator
MeshVecItr;
102 static G4int replicaLevel;
116 { fCurrentMesh = scm; }
118 {
return fCurrentMesh; }
120 { fCurrentMesh = 0; }
124 for(
MeshVecItr itr = fMeshVec.begin(); itr != fMeshVec.end(); itr++) {
125 (*itr)->SetVerboseLevel(vl);
130 {
return verboseLevel; }
132 {
return fMeshVec.size(); }
136 fMeshVec.push_back(scm);
140 {
return fMeshVec[i]; }
142 {
return fMeshVec[i]->GetWorldName(); }
147 if(writer) {
delete writer; }