30 #ifndef G4ScoringManager_h 
   31 #define G4ScoringManager_h 1 
   52 typedef std::vector<G4VScoringMesh*> 
MeshVec;
 
   53 typedef std::vector<G4VScoringMesh*>::iterator 
MeshVecItr;
 
  102       static G4int replicaLevel;
 
  116       { fCurrentMesh = scm; }
 
  118       { 
return fCurrentMesh; }
 
  120       { fCurrentMesh = 0; }
 
  124         for(
MeshVecItr itr = fMeshVec.begin(); itr != fMeshVec.end(); itr++) {
 
  125          (*itr)->SetVerboseLevel(vl);
 
  130       { 
return verboseLevel; }
 
  132       { 
return fMeshVec.size(); }
 
  136         fMeshVec.push_back(scm);
 
  140       { 
return fMeshVec[i]; }
 
  142       { 
return fMeshVec[i]->GetWorldName(); }
 
  147         if(writer) { 
delete writer; }