Geant4  9.6.p02
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Friends Macros Groups Pages
G4ReflectedSolid.hh
Go to the documentation of this file.
1 //
2 // ********************************************************************
3 // * License and Disclaimer *
4 // * *
5 // * The Geant4 software is copyright of the Copyright Holders of *
6 // * the Geant4 Collaboration. It is provided under the terms and *
7 // * conditions of the Geant4 Software License, included in the file *
8 // * LICENSE and available at http://cern.ch/geant4/license . These *
9 // * include a list of copyright holders. *
10 // * *
11 // * Neither the authors of this software system, nor their employing *
12 // * institutes,nor the agencies providing financial support for this *
13 // * work make any representation or warranty, express or implied, *
14 // * regarding this software system or assume any liability for its *
15 // * use. Please see the license in the file LICENSE and URL above *
16 // * for the full disclaimer and the limitation of liability. *
17 // * *
18 // * This code implementation is the result of the scientific and *
19 // * technical work of the GEANT4 collaboration. *
20 // * By using, copying, modifying or distributing the software (or *
21 // * any work based on the software) you agree to acknowledge its *
22 // * use in resulting scientific publications, and indicate your *
23 // * acceptance of all terms of the Geant4 Software license. *
24 // ********************************************************************
25 //
26 //
27 // $Id$
28 //
29 //
30 // class G4ReflectedSolid
31 //
32 // Class description:
33 //
34 // A Reflected solid is a solid that has been shifted from its original
35 // frame of reference to a new one.
36 
37 // History:
38 //
39 // 23.07.01 V.Grichine: created
40 // 15.02.02 V.Grichine: get/set methods for fPtr(Direct)Transform3D
41 // --------------------------------------------------------------------
42 #ifndef G4ReflectedSolid_HH
43 #define G4ReflectedSolid_HH
44 
45 #include "G4VSolid.hh"
46 #include "G4RotationMatrix.hh"
47 #include "G4ThreeVector.hh"
48 #include "G4Transform3D.hh"
49 #include "G4AffineTransform.hh"
50 
51 class G4ReflectedSolid : public G4VSolid
52 {
53  public: // with description
54 
55  G4ReflectedSolid( const G4String& pName,
56  G4VSolid* pSolid ,
57  const G4Transform3D& transform ) ;
58  // For use in instantiating a transient instance.
59 
60  virtual ~G4ReflectedSolid() ;
61  // Virtual destructor.
62 
63  public: // without description
64 
65  // Includes all the methods that a solid requires.
66 
67  EInside Inside( const G4ThreeVector& p ) const;
68 
69  G4bool CalculateExtent( const EAxis pAxis,
70  const G4VoxelLimits& pVoxelLimit,
71  const G4AffineTransform& pTransform,
72  G4double& pMin, G4double& pMax) const;
73 
74  G4ThreeVector SurfaceNormal( const G4ThreeVector& p ) const;
75 
77  const G4ThreeVector& v ) const;
78 
79  G4double DistanceToIn( const G4ThreeVector& p) const;
80 
82  const G4ThreeVector& v,
83  const G4bool calcNorm=false,
84  G4bool *validNorm=0,
85  G4ThreeVector *n=0 ) const;
86 
87  G4double DistanceToOut( const G4ThreeVector& p ) const ;
88 
90  const G4int n,
91  const G4VPhysicalVolume* pRep );
92 
94 
95  G4VSolid* Clone() const;
96 
97  public: // with description
98 
99  virtual G4GeometryType GetEntityType() const;
100 
101  virtual const G4ReflectedSolid* GetReflectedSolidPtr() const;
103  // If the Solid is a "G4ReflectedSolid",
104  // return a self pointer else return 0.
105 
107 
108  G4Transform3D GetTransform3D() const;
112  // Accessors methods.
113 
114  std::ostream& StreamInfo(std::ostream& os) const;
115 
116  public: // without description
117 
120  // Copy constructor and assignment operator.
121 
122  void DescribeYourselfTo ( G4VGraphicsScene& scene ) const ;
123  G4Polyhedron* CreatePolyhedron () const ;
124  G4NURBS* CreateNURBS () const ;
125  G4Polyhedron* GetPolyhedron () const;
126  // For creating graphical representations (ie for visualisation).
127 
128  protected:
129 
135  void SetFrameRotation(const G4RotationMatrix&);
137  void SetFrameTranslation(const G4ThreeVector&);
138  // Get/Set the rotation/translation, as applied to the
139  // frame of reference.
140 
142  void SetObjectRotation(const G4RotationMatrix&);
144  void SetObjectTranslation(const G4ThreeVector&);
145  // Get/Set the rotation/translation, as applied to the object.
146 
150 
153 
154  mutable G4Polyhedron* fpPolyhedron; // Caches reflected G4Polyhedron.
155 
156 } ;
157 
158 #endif