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G4PreCompoundEmission.cc
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26 // $Id$
27 //
28 // -------------------------------------------------------------------
29 //
30 // GEANT4 Class file
31 //
32 //
33 // File name: G4PreCompoundEmission
34 //
35 // Author: V.Lara
36 //
37 // Modified:
38 // 15.01.2010 J.M.Quesada added protection against unphysical values of parameter an
39 // 19.01.2010 V.Ivanchenko simplified computation of parameter an, sample cosTheta
40 // instead of theta; protect all calls to sqrt
41 // 20.08.2010 V.Ivanchenko added G4Pow and G4PreCompoundParameters pointers
42 // use int Z and A and cleanup
43 //
44 
45 #include "G4PreCompoundEmission.hh"
46 #include "G4PhysicalConstants.hh"
47 #include "G4SystemOfUnits.hh"
48 #include "G4Pow.hh"
49 #include "Randomize.hh"
52 #include "G4HETCEmissionFactory.hh"
53 #include "G4HadronicException.hh"
54 
56 {
57  theFragmentsFactory = new G4PreCompoundEmissionFactory();
58  theFragmentsVector =
59  new G4PreCompoundFragmentVector(theFragmentsFactory->GetFragmentVector());
60  g4pow = G4Pow::GetInstance();
61  theParameters = G4PreCompoundParameters::GetAddress();
62 }
63 
65 {
66  if (theFragmentsFactory) { delete theFragmentsFactory; }
67  if (theFragmentsVector) { delete theFragmentsVector; }
68 }
69 
71 {
72  if (theFragmentsFactory) { delete theFragmentsFactory; }
73  theFragmentsFactory = new G4PreCompoundEmissionFactory();
74  if (theFragmentsVector)
75  {
76  theFragmentsVector->SetVector(theFragmentsFactory->GetFragmentVector());
77  }
78  else
79  {
80  theFragmentsVector =
81  new G4PreCompoundFragmentVector(theFragmentsFactory->GetFragmentVector());
82  }
83  return;
84 }
85 
87 {
88  if (theFragmentsFactory) delete theFragmentsFactory;
89  theFragmentsFactory = new G4HETCEmissionFactory();
90  if (theFragmentsVector)
91  {
92  theFragmentsVector->SetVector(theFragmentsFactory->GetFragmentVector());
93  }
94  else
95  {
96  theFragmentsVector =
97  new G4PreCompoundFragmentVector(theFragmentsFactory->GetFragmentVector());
98  }
99  return;
100 }
101 
103 {
104  // Choose a Fragment for emission
105  G4VPreCompoundFragment * thePreFragment = theFragmentsVector->ChooseFragment();
106  if (thePreFragment == 0)
107  {
108  G4cout << "G4PreCompoundEmission::PerformEmission : I couldn't choose a fragment\n"
109  << "while trying to de-excite\n"
110  << aFragment << G4endl;
111  throw G4HadronicException(__FILE__, __LINE__, "");
112  }
113 
114  //G4cout << "Chosen fragment: " << G4endl;
115  //G4cout << *thePreFragment << G4endl;
116 
117  // Kinetic Energy of emitted fragment
118  G4double kinEnergyOfEmittedFragment = thePreFragment->GetKineticEnergy(aFragment);
119  // if(kinEnergyOfEmittedFragment < MeV) {
120  // G4cout << "Chosen fragment: " << G4endl;
121  // G4cout << *thePreFragment << G4endl;
122  // G4cout << "Ekin= " << kinEnergyOfEmittedFragment << G4endl;
123  // }
124  if(kinEnergyOfEmittedFragment < 0.0) { kinEnergyOfEmittedFragment = 0.0; }
125 
126  // Calculate the fragment momentum (three vector)
127  AngularDistribution(thePreFragment,aFragment,kinEnergyOfEmittedFragment);
128 
129  // Mass of emittef fragment
130  G4double EmittedMass = thePreFragment->GetNuclearMass();
131  // Now we can calculate the four momentum
132  // both options are valid and give the same result but 2nd one is faster
133  G4LorentzVector Emitted4Momentum(theFinalMomentum,
134  EmittedMass + kinEnergyOfEmittedFragment);
135 
136  // Perform Lorentz boost
137  G4LorentzVector Rest4Momentum = aFragment.GetMomentum();
138  Emitted4Momentum.boost(Rest4Momentum.boostVector());
139 
140  // Set emitted fragment momentum
141  thePreFragment->SetMomentum(Emitted4Momentum);
142 
143  // NOW THE RESIDUAL NUCLEUS
144  // ------------------------
145 
146  Rest4Momentum -= Emitted4Momentum;
147 
148  // Update nucleus parameters:
149  // --------------------------
150 
151  // Z and A
152  aFragment.SetZandA_asInt(thePreFragment->GetRestZ(),
153  thePreFragment->GetRestA());
154 
155  // Number of excitons
156  aFragment.SetNumberOfParticles(aFragment.GetNumberOfParticles()-
157  thePreFragment->GetA());
158  // Number of charges
159  aFragment.SetNumberOfCharged(aFragment.GetNumberOfCharged()-
160  thePreFragment->GetZ());
161 
162  // Update nucleus momentum
163  // A check on consistence of Z, A, and mass will be performed
164  aFragment.SetMomentum(Rest4Momentum);
165 
166  // Create a G4ReactionProduct
167  G4ReactionProduct * MyRP = thePreFragment->GetReactionProduct();
168 
169  // if(kinEnergyOfEmittedFragment < MeV) {
170  // G4cout << "G4PreCompoundEmission::Fragment emitted" << G4endl;
171  // G4cout << thePreFragment << G4endl;
172  // }
173  return MyRP;
174 }
175 
176 void
177 G4PreCompoundEmission::AngularDistribution(G4VPreCompoundFragment* thePreFragment,
178  const G4Fragment& aFragment,
179  G4double ekin)
180 {
181  G4int p = aFragment.GetNumberOfParticles();
182  G4int h = aFragment.GetNumberOfHoles();
183  G4double U = aFragment.GetExcitationEnergy();
184 
185  // Emission particle separation energy
186  G4double Bemission = thePreFragment->GetBindingEnergy();
187 
188  // Fermi energy
189  G4double Ef = theParameters->GetFermiEnergy();
190 
191  //
192  // G4EvaporationLevelDensityParameter theLDP;
193  // G4double gg = (6.0/pi2)*aFragment.GetA()*
194 
195  G4double gg = (6.0/pi2)*aFragment.GetA_asInt()*theParameters->GetLevelDensity();
196 
197  // Average exciton energy relative to bottom of nuclear well
198  G4double Eav = 2*p*(p+1)/((p+h)*gg);
199 
200  // Excitation energy relative to the Fermi Level
201  G4double Uf = std::max(U - (p - h)*Ef , 0.0);
202  // G4double Uf = U - KineticEnergyOfEmittedFragment - Bemission;
203 
204  G4double w_num = rho(p+1, h, gg, Uf, Ef);
205  G4double w_den = rho(p, h, gg, Uf, Ef);
206  if (w_num > 0.0 && w_den > 0.0)
207  {
208  Eav *= (w_num/w_den);
209  Eav += - Uf/(p+h) + Ef;
210  }
211  else
212  {
213  Eav = Ef;
214  }
215 
216  // VI + JMQ 19/01/2010 update computation of the parameter an
217  //
218  G4double an = 0.0;
219  G4double Eeff = ekin + Bemission + Ef;
220  if(ekin > DBL_MIN && Eeff > DBL_MIN) {
221 
222  G4double zeta = std::max(1.0,9.3/std::sqrt(ekin/MeV));
223 
224  // This should be the projectile energy. If I would know which is
225  // the projectile (proton, neutron) I could remove the binding energy.
226  // But, what happens if INC precedes precompound? This approximation
227  // seems to work well enough
228  G4double ProjEnergy = aFragment.GetExcitationEnergy();
229 
230  an = 3*std::sqrt((ProjEnergy+Ef)*Eeff)/(zeta*Eav);
231 
232  G4int ne = aFragment.GetNumberOfExcitons() - 1;
233  if ( ne > 1 ) { an /= (G4double)ne; }
234 
235  // protection of exponent
236  if ( an > 10. ) { an = 10.; }
237  }
238 
239  // sample cosine of theta and not theta as in old versions
240  G4double random = G4UniformRand();
241  G4double cost;
242 
243  if(an < 0.1) { cost = 1. - 2*random; }
244  else {
245  G4double exp2an = std::exp(-2*an);
246  cost = 1. + std::log(1-random*(1-exp2an))/an;
247  if(cost > 1.) { cost = 1.; }
248  else if(cost < -1.) {cost = -1.; }
249  }
250 
251  G4double phi = CLHEP::twopi*G4UniformRand();
252 
253  // Calculate the momentum magnitude of emitted fragment
254  G4double pmag = std::sqrt(ekin*(ekin + 2.0*thePreFragment->GetNuclearMass()));
255 
256  G4double sint = std::sqrt((1.0-cost)*(1.0+cost));
257 
258  theFinalMomentum.set(pmag*std::cos(phi)*sint,pmag*std::sin(phi)*sint,pmag*cost);
259 
260  // theta is the angle wrt the incident direction
261  G4ThreeVector theIncidentDirection = aFragment.GetMomentum().vect().unit();
262  theFinalMomentum.rotateUz(theIncidentDirection);
263 }
264 
265 G4double G4PreCompoundEmission::rho(G4int p, G4int h, G4double gg,
266  G4double E, G4double Ef) const
267 {
268  // 25.02.2010 V.Ivanchenko added more protections
269  G4double Aph = (p*p + h*h + p - 3.0*h)/(4.0*gg);
270  // G4double alpha = (p*p + h*h)/(2.0*gg);
271 
272  if ( E - Aph < 0.0) { return 0.0; }
273 
274  G4double logConst = (p+h)*std::log(gg)
275  - g4pow->logfactorial(p+h-1) - g4pow->logfactorial(p) - g4pow->logfactorial(h);
276 
277  // initialise values using j=0
278 
279  G4double t1=1;
280  G4double t2=1;
281  G4double logt3 = (p+h-1) * std::log(E-Aph) + logConst;
282  const G4double logmax = 200.;
283  if(logt3 > logmax) { logt3 = logmax; }
284  G4double tot = std::exp( logt3 );
285 
286  // and now sum rest of terms
287  // 25.02.2010 V.Ivanchenko change while to for loop and cleanup
288  G4double Eeff = E - Aph;
289  for(G4int j=1; j<=h; ++j)
290  {
291  Eeff -= Ef;
292  if(Eeff < 0.0) { break; }
293  t1 *= -1.;
294  t2 *= (G4double)(h+1-j)/(G4double)j;
295  logt3 = (p+h-1) * std::log( Eeff) + logConst;
296  if(logt3 > logmax) { logt3 = logmax; }
297  tot += t1*t2*std::exp(logt3);
298  }
299 
300  return tot;
301 }