Geant4
9.6.p02
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geant4_9_6_p02
source
geometry
solids
BREPS
src
G4PointRat.cc
Go to the documentation of this file.
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//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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// $Id$
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//
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// ----------------------------------------------------------------------
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// GEANT 4 class source file
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//
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// G4PointRat.cc
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//
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// ----------------------------------------------------------------------
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#include "
G4PointRat.hh
"
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G4PointRat::G4PointRat
()
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: pt3d(),
s
(1)
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{
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}
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G4PointRat::G4PointRat
(
const
G4Point3D
&
tmp
)
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: pt3d(tmp),
s
(1)
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{
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}
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G4PointRat::~G4PointRat
()
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{
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}
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G4PointRat
&
G4PointRat::operator=
(
const
G4PointRat
&
a
)
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{
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if
(
this
== &a) {
return
*
this
; }
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pt3d.
setX
(a.
x
());
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pt3d.
setY
(a.
y
());
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pt3d.
setZ
(a.
z
());
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s
=a.
w
();
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return
*
this
;
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}
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G4PointRat
&
G4PointRat::operator=
(
const
G4Point3D
&
a
)
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{
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pt3d =
a
;
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s
=1;
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return
*
this
;
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}
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