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9.6.p02
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geant4_9_6_p02
source
processes
hadronic
models
util
include
G4Parton.hh
Go to the documentation of this file.
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//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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//
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#ifndef G4Parton_h
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#define G4Parton_h 1
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// ------------------------------------------------------------
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// GEANT 4 class header file
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//
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// ---------------- G4Parton ----------------
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// by Gunter Folger, June 1998.
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// class for Parton (inside a string) used by Parton String Models
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// ------------------------------------------------------------
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#include "
globals.hh
"
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#include "
G4ThreeVector.hh
"
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#include "
G4LorentzVector.hh
"
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#include <iostream>
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#include "
G4ParticleTable.hh
"
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#include "
Randomize.hh
"
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class
G4Parton
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{
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public
:
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G4Parton
()
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{
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// CAUTION:
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// this is a preliminary definition yielding u and d quarks only!
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//
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PDGencoding=(
G4int
)(2.*
G4UniformRand
());
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theColour = (
G4int
)(3.*
G4UniformRand
())+1;
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theIsoSpinZ = ((
G4int
)(
G4UniformRand
()))-0.5;
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theSpinZ = ((
G4int
)(
G4UniformRand
()))-0.5;
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}
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G4Parton
(
G4int
PDGencoding);
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G4Parton
(
const
G4Parton
&
right
);
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~G4Parton
();
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G4Parton
&
operator=
(
const
G4Parton
&
right
);
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int
operator==
(
const
G4Parton
&
right
)
const
;
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int
operator!=
(
const
G4Parton
&
right
)
const
;
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G4int
GetPDGcode
()
const
;
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G4ParticleDefinition
*
GetDefinition
();
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void
DefineMomentumInZ
(
G4double
aLightConeMomentum,
G4bool
aDirection);
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void
DefineMomentumInZ
(
G4double
aLightConeMomentum,
G4double
aLightConeE,
G4bool
aDirection);
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const
G4ThreeVector
&
GetPosition
()
const
;
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void
SetPosition
(
const
G4ThreeVector
&aPosition);
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const
G4LorentzVector
&
Get4Momentum
()
const
;
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void
Set4Momentum
(
const
G4LorentzVector
& aMomentum);
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void
SetX
(
G4double
anX) { theX = anX; }
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G4double
GetX
() {
return
theX;}
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void
SetColour
(
G4int
aColour) {theColour = aColour;}
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G4int
GetColour
() {
return
theColour;}
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void
SetIsoSpinZ
(
G4double
anIsoSpinZ) {theIsoSpinZ = anIsoSpinZ;}
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G4double
GetIsoSpinZ
() {
return
theIsoSpinZ;}
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void
SetSpinZ
(
G4double
aSpinZ) {theSpinZ = aSpinZ;}
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G4double
GetSpinZ
() {
return
theSpinZ;}
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private
:
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G4double
GetMass();
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private
:
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G4int
PDGencoding;
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G4ParticleDefinition
* theDefinition;
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G4LorentzVector
theMomentum;
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G4ThreeVector
thePosition;
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G4int
theColour;
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G4double
theIsoSpinZ;
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G4double
theSpinZ;
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G4double
theX;
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};
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inline
int
G4Parton::operator==
(
const
G4Parton
&
right
)
const
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{
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return
this
==&
right
;
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}
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inline
int
G4Parton::operator!=
(
const
G4Parton
&
right
)
const
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{
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return
this
!=&
right
;
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}
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inline
G4int
G4Parton::GetPDGcode
()
const
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{
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return
PDGencoding;
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}
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inline
const
G4ThreeVector
&
G4Parton::GetPosition
()
const
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{
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return
thePosition;
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}
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inline
void
G4Parton::SetPosition
(
const
G4ThreeVector
&aPosition)
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{
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thePosition=aPosition;
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}
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inline
const
G4LorentzVector
&
G4Parton::Get4Momentum
()
const
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{
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return
theMomentum;
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}
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inline
void
G4Parton::Set4Momentum
(
const
G4LorentzVector
& aMomentum)
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{
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theMomentum=aMomentum;
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}
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inline
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G4double
G4Parton::GetMass()
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{
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return
theDefinition->
GetPDGMass
();
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}
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inline
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G4ParticleDefinition
*
G4Parton::GetDefinition
()
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{
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return
theDefinition;
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}
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#endif
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