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G4PSHitsModel.cc
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27 // $Id$
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30 // Created: Mar. 31, 2009 Akinori Kimura
31 // Model which draws the primtive scorer hits.
32 //
33 
34 #include "G4PSHitsModel.hh"
35 
36 #include "G4ModelingParameters.hh"
37 #include "G4VGraphicsScene.hh"
38 #include "G4Event.hh"
39 #include "G4ScoringManager.hh"
40 
42 
43 G4PSHitsModel::G4PSHitsModel (const G4String& requestedMapName):
44  fRequestedMapName(requestedMapName), fpCurrentHits(0)
45 {
46  fType = "G4PSHitsModel";
47  fGlobalTag = "G4PSHitsModel for G4THitsMap<G4double> hits.";
49 }
50 
52 {
53  G4ScoringManager* scoringManager =
55  if (scoringManager) {
56  size_t nMeshes = scoringManager->GetNumberOfMesh();
57  for (size_t iMesh = 0; iMesh < nMeshes; ++iMesh) {
58  G4VScoringMesh* mesh = scoringManager->GetMesh(iMesh);
59  if (mesh && mesh->IsActive()) {
60  MeshScoreMap scoreMap = mesh->GetScoreMap();
61  for(MeshScoreMap::const_iterator i = scoreMap.begin();
62  i != scoreMap.end(); ++i) {
63  const G4String& name = i->first;
64  if (fRequestedMapName == "all" || name == fRequestedMapName) {
65  fpCurrentHits = i->second;
66  //G4cout << name << ": " << fpCurrentHits << G4endl;
67  if (fpCurrentHits) sceneHandler.AddCompound(*fpCurrentHits);
68  }
69  }
70  }
71  }
72  }
73 }