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9.6.p02
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geant4_9_6_p02
source
processes
hadronic
models
util
include
G4Nucleon.hh
Go to the documentation of this file.
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//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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//
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#ifndef G4Nucleon_h
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#define G4Nucleon_h 1
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// ------------------------------------------------------------
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// GEANT 4 class header file
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//
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// ---------------- G4Nucleon ----------------
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// by Gunter Folger, May 1998.
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// class for a nucleon (inside a 3D Nucleus)
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// ------------------------------------------------------------
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#include "
G4ThreeVector.hh
"
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#include "
G4LorentzVector.hh
"
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#include "
globals.hh
"
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#include "
G4ParticleDefinition.hh
"
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#include "
G4Proton.hh
"
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#include "
G4Neutron.hh
"
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#include "
G4AntiProton.hh
"
// Uzhi Feb. 2011
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#include "
G4AntiNeutron.hh
"
// Uzhi Feb. 2011
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#include "
G4VKineticNucleon.hh
"
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//#include "G4VSplitableHadron.hh"
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class
G4VSplitableHadron
;
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class
G4Nucleon
:
public
G4VKineticNucleon
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{
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public
:
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G4Nucleon
();
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~G4Nucleon
();
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inline
int
operator==
(
const
G4Nucleon
&
right
)
const
;
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inline
int
operator!=
(
const
G4Nucleon
&right)
const
;
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G4Nucleon
&
operator=
(
const
G4Nucleon
& right);
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public
:
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inline
void
SetPosition
(
G4ThreeVector
& aPosition) {thePosition = aPosition;}
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virtual
inline
const
G4ThreeVector
&
GetPosition
()
const
{
return
thePosition;}
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inline
void
SetMomentum
(
G4LorentzVector
& aMomentum) {theMomentum = aMomentum;}
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inline
const
G4LorentzVector
&
GetMomentum
()
const
{
return
theMomentum;}
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virtual
inline
const
G4LorentzVector
&
Get4Momentum
()
const
{
return
theMomentum;}
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inline
void
SetBindingEnergy
(
G4double
anEnergy) {theBindingE = anEnergy;}
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inline
G4double
GetBindingEnergy
()
const
{
return
theBindingE;}
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inline
void
SetParticleType
(
G4Proton
* aProton) {theParticleType = aProton;}
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inline
void
SetParticleType
(
G4Neutron
*aNeutron){theParticleType = aNeutron;}
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inline
void
SetParticleType
(
G4AntiProton
* aAntiProton) {theParticleType =aAntiProton;}
//VU
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inline
void
SetParticleType
(
G4AntiNeutron
*aAntiNeutron){theParticleType =aAntiNeutron;}
//VU
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inline
G4ParticleDefinition
*
GetParticleType
()
const
{
return
theParticleType;}
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virtual
G4ParticleDefinition
*
GetDefinition
()
const
{
return
theParticleType;}
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inline
void
Boost
(
const
G4ThreeVector
& beta){ theMomentum.
boost
(beta); }
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void
Boost
(
const
G4LorentzVector
& aMomentum);
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inline
void
Hit
(
G4VSplitableHadron
*aHit) { theSplitableHadron=aHit;}
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// inline void Hit(G4int ) { isHit=true;}
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inline
void
Hit
(
G4int
)
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{
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theSplitableHadron=
reinterpret_cast<
G4VSplitableHadron
*
>
(1111);
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}
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inline
G4VSplitableHadron
*
GetSplitableHadron
()
const
{
return
theSplitableHadron;}
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inline
G4bool
AreYouHit
()
const
{
return
theSplitableHadron!=0;}
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private
:
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G4ThreeVector
thePosition;
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G4LorentzVector
theMomentum;
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G4double
theBindingE;
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G4ParticleDefinition
* theParticleType;
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G4VSplitableHadron
* theSplitableHadron;
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};
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std::ostream &
operator <<
(std::ostream &,
const
G4Nucleon
&);
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inline
int
G4Nucleon::operator==
(
const
G4Nucleon
&
right
)
const
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{
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return
this
==&
right
;
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}
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inline
int
G4Nucleon::operator!=
(
const
G4Nucleon
&
right
)
const
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{
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return
this
!=&
right
;
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}
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inline
G4Nucleon
&
G4Nucleon::operator=
(
const
G4Nucleon
&
right
)
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{
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if
(
this
!= &right)
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{
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thePosition=right.
GetPosition
();
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theMomentum=right.
Get4Momentum
();
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theBindingE=right.
GetBindingEnergy
();
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theParticleType=right.
GetDefinition
();
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theSplitableHadron=right.
GetSplitableHadron
();
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}
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return
*
this
;
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}
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#endif
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