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G4NeutronHPFissionBaseFS.hh
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27 // $Id$
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29 #ifndef G4NeutronHPFissionBaseFS_h
30 #define G4NeutronHPFissionBaseFS_h 1
31 
32 #include "globals.hh"
33 #include "G4ReactionProduct.hh"
35 #include "G4NeutronHPFinalState.hh"
36 #include "G4NeutronHPNames.hh"
37 #include "G4NeutronHPVector.hh"
39 #include "G4NeutronHPAngular.hh"
40 
42 {
43  public:
44 
46  {
47  hasXsec = true;
48  theXsection = new G4NeutronHPVector;
49  }
51  {
52  delete theXsection;
53  }
54 
55  void Init (G4double A, G4double Z, G4int M, G4String & dirName, G4String & bit);
56 
58 
59  virtual G4double GetXsec(G4double anEnergy)
60  {
61  return std::max(0., theXsection->GetY(anEnergy));
62  }
63  virtual G4NeutronHPVector * GetXsec() { return theXsection; }
64 
65  inline void SetNeutron(const G4ReactionProduct & aNeutron)
66  {
67  theNeutron = aNeutron;
68  theAngularDistribution.SetNeutron(aNeutron);
69  }
70 
71  inline void SetTarget(const G4ReactionProduct & aTarget)
72  {
73  theTarget = aTarget;
74  theAngularDistribution.SetTarget(aTarget);
75  }
76 
77  private:
78 
79  G4HadFinalState * ApplyYourself(const G4HadProjectile & ) {return 0;}
80 
81  G4NeutronHPVector * theXsection;
82  G4NeutronHPEnergyDistribution theEnergyDistribution;
83  G4NeutronHPAngular theAngularDistribution;
84 
85  G4ReactionProduct theNeutron;
86  G4ReactionProduct theTarget;
87 
88  private:
89 
90 };
91 #endif