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G4NeutronHPFSFissionFS.hh
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27 // $Id$
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29 #ifndef G4NeutronHPFSFissionFS_h
30 #define G4NeutronHPFSFissionFS_h 1
31 
32 #include "globals.hh"
33 #include "G4HadProjectile.hh"
35 #include "G4NeutronHPFinalState.hh"
36 #include "G4NeutronHPNames.hh"
38 #include "G4NeutronHPVector.hh"
41 #include "G4NeutronHPPhotonDist.hh"
42 #include "G4NeutronHPAngular.hh"
43 
45 {
46  public:
47 
50 
51  void Init (G4double A, G4double Z, G4int M, G4String & dirName, G4String & aFSType);
52 
53  G4DynamicParticleVector * ApplyYourself(G4int Prompt, G4int delayed, G4double *decayconst);
54 
56  {
58  return theNew;
59  }
60 
61  inline G4double GetMass(){ return targetMass; }
62 
63  void SampleNeutronMult(G4int&all,
64  G4int&Prompt,
65  G4int&delayed,
67  G4int off);
68 
69  inline void SetNeutron(const G4ReactionProduct & aNeutron)
70  {
71  theNeutron = aNeutron;
72  theNeutronAngularDis.SetNeutron(aNeutron);
73  }
74 
75  inline void SetTarget(const G4ReactionProduct & aTarget)
76  {
77  theTarget = aTarget;
78  theNeutronAngularDis.SetTarget(aTarget);
79  }
80 
82 
84  {
85  return &theEnergyRelease;
86  }
87 
88  private:
89 
90  G4HadFinalState * ApplyYourself(const G4HadProjectile & ) { return 0; }
91  G4double targetMass;
92 
93  G4NeutronHPNeutronYield theFinalStateNeutrons;
94  G4NeutronHPEnergyDistribution thePromptNeutronEnDis;
95  G4NeutronHPEnergyDistribution theDelayedNeutronEnDis;
96  G4NeutronHPAngular theNeutronAngularDis;
97 
98  G4NeutronHPPhotonDist theFinalStatePhotons;
99  G4NeutronHPFissionERelease theEnergyRelease;
100 
101  G4ReactionProduct theNeutron;
102  G4ReactionProduct theTarget;
103 
104  private:
105 
106  G4NeutronHPNames theNames;
107 
108 };
109 #endif