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G4NURBShexahedron.cc
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27 // $Id$
28 //
29 // hexahedron implementation
30 // OC 17 9 96
31 
32 #include "G4NURBShexahedron.hh"
33 
35  : G4NURBS( 2, 2, // linear along U and V
36  5, 4 ) // Square x polyline
37 {
38  // let's it Generate regular knots vector
39 
40  CP(mpCtrlPts[To1d(0,0)] , c[0].x(), c[0].y(), c[0].z(), 1 );
41  CP(mpCtrlPts[To1d(1,0)] , c[1].x(), c[1].y(), c[1].z(), 1 );
42  CP(mpCtrlPts[To1d(2,0)] , c[1].x(), c[1].y(), c[1].z(), 1 );
43  CP(mpCtrlPts[To1d(3,0)] , c[0].x(), c[0].y(), c[0].z(), 1 );
44  CP(mpCtrlPts[To1d(4,0)] , c[0].x(), c[0].y(), c[0].z(), 1 );
45 
46  CP(mpCtrlPts[To1d(0,1)] , c[0].x(), c[0].y(), c[0].z(), 1 );
47  CP(mpCtrlPts[To1d(1,1)] , c[1].x(), c[1].y(), c[1].z(), 1 );
48  CP(mpCtrlPts[To1d(2,1)] , c[2].x(), c[2].y(), c[2].z(), 1 );
49  CP(mpCtrlPts[To1d(3,1)] , c[3].x(), c[3].y(), c[3].z(), 1 );
50  CP(mpCtrlPts[To1d(4,1)] , c[0].x(), c[0].y(), c[0].z(), 1 );
51 
52  CP(mpCtrlPts[To1d(0,2)] , c[4].x(), c[4].y(), c[4].z(), 1 );
53  CP(mpCtrlPts[To1d(1,2)] , c[5].x(), c[5].y(), c[5].z(), 1 );
54  CP(mpCtrlPts[To1d(2,2)] , c[6].x(), c[6].y(), c[6].z(), 1 );
55  CP(mpCtrlPts[To1d(3,2)] , c[7].x(), c[7].y(), c[7].z(), 1 );
56  CP(mpCtrlPts[To1d(4,2)] , c[4].x(), c[4].y(), c[4].z(), 1 );
57 
58  CP(mpCtrlPts[To1d(0,3)] , c[4].x(), c[4].y(), c[4].z(), 1 );
59  CP(mpCtrlPts[To1d(1,3)] , c[5].x(), c[5].y(), c[5].z(), 1 );
60  CP(mpCtrlPts[To1d(2,3)] , c[5].x(), c[5].y(), c[5].z(), 1 );
61  CP(mpCtrlPts[To1d(3,3)] , c[4].x(), c[4].y(), c[4].z(), 1 );
62  CP(mpCtrlPts[To1d(4,3)] , c[4].x(), c[4].y(), c[4].z(), 1 );
63 }
64 
65 const char* G4NURBShexahedron::Whoami() const
66 {
67  return "Hexahedron";
68 }