69 G4Material* skeleton = material -> GetMaterial(
"skeleton");
82 "logical" + volumeName,
86 matrix -> rotateX(180. *
degree);
91 "physicalRightArmBone",
98 if (sensitivity==
true)
108 G4Colour colour = colourPointer -> GetColour(colourName);
118 G4cout <<
"Volume of RightArmBone = " << RightArmBoneVol/
cm3 <<
" cm^3" <<
G4endl;
122 G4cout <<
"Material of RightArmBone = " << RightArmBoneMat <<
G4endl;
126 G4cout <<
"Density of Material = " << RightArmBoneDensity*
cm3/
g <<
" g/cm^3" <<
G4endl;
129 G4double RightArmBoneMass = (RightArmBoneVol)*RightArmBoneDensity;
130 G4cout <<
"Mass of RightArmBone = " << RightArmBoneMass/
gram <<
" g" <<
G4endl;
132 return physRightArmBone;