Geant4  9.6.p02
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G4MIRDRightArmBone.cc
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25 //
26 // Authors: S. Guatelli and M. G. Pia, INFN Genova, Italy
27 //
28 // Based on code developed by the undergraduate student G. Guerrieri
29 // Note: this is a preliminary beta-version of the code; an improved
30 // version will be distributed in the next Geant4 public release, compliant
31 // with the design in a forthcoming publication, and subject to a
32 // design and code review.
33 //
34 
35 #include "G4MIRDRightArmBone.hh"
36 
37 #include "globals.hh"
38 #include "G4SystemOfUnits.hh"
39 #include "G4SDManager.hh"
40 #include "G4VisAttributes.hh"
42 #include "G4EllipticalTube.hh"
43 #include "G4RotationMatrix.hh"
44 #include "G4ThreeVector.hh"
45 #include "G4VPhysicalVolume.hh"
46 #include "G4PVPlacement.hh"
47 #include "G4UnionSolid.hh"
48 #include "G4EllipticalCone.hh"
49 #include "G4HumanPhantomColour.hh"
50 
52 {
53 }
54 
56 {
57 }
58 
60  const G4String& colourName,G4bool wireFrame, G4bool sensitivity)
61 {
62  // Remind! the elliptical cone gives problems! Intersections of volumes,
63  // wrong calculation of the volume!
64 
66 
67  G4cout << "Construct " << volumeName << G4endl;
68 
69  G4Material* skeleton = material -> GetMaterial("skeleton");
70 
71  delete material;
72 
73  G4double dx = 1.4 * cm;//a
74  G4double dy = 2.7 * cm;//b
75  // G4double dz= 46. * cm;//z0
76 
77  //G4EllipticalCone* arm = new G4EllipticalCone("OneRightArmBone",dx/2.,dy/2.,dz, 34.5 *cm);
78  G4EllipticalTube* rightArm = new G4EllipticalTube("OneRightArmBone",dx,dy,34.5 *cm);
79 
80  G4LogicalVolume* logicRightArmBone = new G4LogicalVolume(rightArm,
81  skeleton,
82  "logical" + volumeName,
83  0, 0,0);
84 
85  G4RotationMatrix* matrix = new G4RotationMatrix();
86  matrix -> rotateX(180. * degree);
87 
88  G4VPhysicalVolume* physRightArmBone = new G4PVPlacement(matrix,
89  G4ThreeVector(-18.4 * cm, 0.0, -0.5*cm),
90  //-x0
91  "physicalRightArmBone",
92  logicRightArmBone,
93  mother,
94  false,0,true);
95 
96 
97  // Sensitive Body Part
98  if (sensitivity==true)
99  {
101  logicRightArmBone->SetSensitiveDetector( SDman->FindSensitiveDetector("BodyPartSD") );
102  }
103 
104 
105  // Visualization Attributes
106  //G4VisAttributes* RightArmBoneVisAtt = new G4VisAttributes(G4Colour(0.46,0.53,0.6));
107  G4HumanPhantomColour* colourPointer = new G4HumanPhantomColour();
108  G4Colour colour = colourPointer -> GetColour(colourName);
109  G4VisAttributes* RightArmBoneVisAtt = new G4VisAttributes(colour);
110 
111  RightArmBoneVisAtt->SetForceSolid(wireFrame);
112  logicRightArmBone->SetVisAttributes(RightArmBoneVisAtt);
113 
114  G4cout << "RightArmBone created !!!!!!" << G4endl;
115 
116  // Testing RightArmBone Volume
117  G4double RightArmBoneVol = logicRightArmBone->GetSolid()->GetCubicVolume();
118  G4cout << "Volume of RightArmBone = " << RightArmBoneVol/cm3 << " cm^3" << G4endl;
119 
120  // Testing RightArmBone Material
121  G4String RightArmBoneMat = logicRightArmBone->GetMaterial()->GetName();
122  G4cout << "Material of RightArmBone = " << RightArmBoneMat << G4endl;
123 
124  // Testing Density
125  G4double RightArmBoneDensity = logicRightArmBone->GetMaterial()->GetDensity();
126  G4cout << "Density of Material = " << RightArmBoneDensity*cm3/g << " g/cm^3" << G4endl;
127 
128  // Testing Mass
129  G4double RightArmBoneMass = (RightArmBoneVol)*RightArmBoneDensity;
130  G4cout << "Mass of RightArmBone = " << RightArmBoneMass/gram << " g" << G4endl;
131 
132  return physRightArmBone;
133 }