68 G4Material* skeleton = material -> GetMaterial(
"skeleton");
81 "logical" + volumeName,
85 matrix -> rotateX(180. *
degree);
90 "physicalLeftArmBone",
97 if (sensitivity==
true)
107 G4Colour colour = colourPointer -> GetColour(colourName);
116 G4cout <<
"Volume of LeftArmBone = " << LeftArmBoneVol/
cm3 <<
" cm^3" <<
G4endl;
120 G4cout <<
"Material of LeftArmBone = " << LeftArmBoneMat <<
G4endl;
124 G4cout <<
"Density of Material = " << LeftArmBoneDensity*
cm3/
g <<
" g/cm^3" <<
G4endl;
127 G4double LeftArmBoneMass = (LeftArmBoneVol)*LeftArmBoneDensity;
128 G4cout <<
"Mass of LeftArmBone = " << LeftArmBoneMass/
gram <<
" g" <<
G4endl;
130 return physLeftArmBone;