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geant4_9_6_p02
source
processes
hadronic
models
cascade
cascade
include
G4LorentzConvertor.hh
Go to the documentation of this file.
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//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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// $Id$
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//
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// 20100108 Michael Kelsey -- Use G4LorentzVector internally
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// 20100120 M. Kelsey -- BUG FIX: scm_momentum should be G4ThreeVector
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// 20100126 M. Kelsey -- Remove G4CascadeMomentum, use G4LorentzVector directly
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// 20100519 M. Kelsey -- Add interfaces to pass G4InuclParticles directly
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// 20100616 M. Kelsey -- Report bullet and target four-momenta when set
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// 20100915 M. Kelsey -- Move constructors to .cc file, add initializers
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// 20110602 M. Kelsey -- Drop some unnecessary kinematics intermediates
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#ifndef G4LORENTZ_CONVERTOR_HH
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#define G4LORENTZ_CONVERTOR_HH
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#include "
globals.hh
"
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#include "
G4LorentzVector.hh
"
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#include "
G4ThreeVector.hh
"
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class
G4InuclParticle
;
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class
G4LorentzConvertor
{
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public
:
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G4LorentzConvertor
();
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G4LorentzConvertor
(
const
G4LorentzVector
& bmom,
G4double
bmass,
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const
G4LorentzVector
& tmom,
G4double
tmass);
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G4LorentzConvertor
(
const
G4InuclParticle
* bullet,
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const
G4InuclParticle
*
target
);
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void
setVerbose
(
G4int
vb=0) { verboseLevel = vb; }
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void
setBullet
(
const
G4InuclParticle
* bullet);
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void
setTarget
(
const
G4InuclParticle
* target);
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void
setBullet
(
const
G4InuclParticle
& bullet) {
setBullet
(&bullet); }
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void
setTarget
(
const
G4InuclParticle
& target) {
setTarget
(&target); }
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// Use correct four-vectors as input
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void
setBullet
(
const
G4LorentzVector
& bmom) {
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bullet_mom = bmom;
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if
(verboseLevel > 3)
printBullet
();
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}
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void
setTarget
(
const
G4LorentzVector
& bmom) {
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target_mom = bmom;
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if
(verboseLevel > 3)
printTarget
();
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}
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// These functions "repair" input 4-vectors using specified mass
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void
setBullet
(
const
G4LorentzVector
& bmom,
G4double
bmass) {
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bullet_mom.
setVectM
(bmom.
vect
(), bmass);
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if
(verboseLevel > 3)
printBullet
();
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}
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void
setTarget
(
const
G4LorentzVector
& tmom,
G4double
tmass) {
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target_mom.
setVectM
(tmom.
vect
(), tmass);
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if
(verboseLevel > 3)
printTarget
();
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}
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// Select reference frame for boosts, rotations, etc.
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void
toTheCenterOfMass
();
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void
toTheTargetRestFrame
();
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void
fillKinematics
();
// Common calculations after either of above
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G4LorentzVector
backToTheLab
(
const
G4LorentzVector
& mom)
const
;
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// Four-vectors of bullet and target in last chosen reference frame
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const
G4LorentzVector
&
getBullet
()
const
{
return
bullet_mom; }
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const
G4LorentzVector
&
getTarget
()
const
{
return
target_mom; }
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G4double
getKinEnergyInTheTRS
()
const
;
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G4double
getTotalSCMEnergy
()
const
{
return
ecm_tot; }
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G4double
getSCMMomentum
()
const
{
return
scm_momentum.
rho
(); }
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G4double
getTRSMomentum
()
const
;
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G4LorentzVector
rotate
(
const
G4LorentzVector
& mom)
const
;
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G4LorentzVector
rotate
(
const
G4LorentzVector
& mom1,
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const
G4LorentzVector
& mom)
const
;
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G4bool
reflectionNeeded
()
const
;
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G4bool
trivial
()
const
{
return
degenerated; }
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// Reporting functions for diagnostics
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void
printBullet
()
const
;
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void
printTarget
()
const
;
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private
:
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static
const
G4double
small;
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G4int
verboseLevel;
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G4LorentzVector
bullet_mom;
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G4LorentzVector
target_mom;
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G4LorentzVector
scm_momentum;
// CM momentum relative to target/bullet
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G4ThreeVector
scm_direction;
// Unit vector to reduce repeated calcs
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// Buffer variables for doing ::rotate() calculations
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G4ThreeVector
velocity;
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G4double
v2;
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G4double
ecm_tot;
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G4double
valong;
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G4bool
degenerated;
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};
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#endif // G4LORENTZ_CONVERTOR_HH
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