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9.6.p02
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geant4_9_6_p02
source
geometry
solids
Boolean
include
G4IntersectionSolid.hh
Go to the documentation of this file.
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//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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// $Id$
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//
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//
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// class G4IntersectionSolid
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//
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// Class description:
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//
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// Class for description of intersection of two CSG solids.
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// History:
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//
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// 12.09.98 V.Grichine: initial design and implementation
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// 28.10.98 V.Grichine: addition of two constructors with G4PlacedSolid
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//
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// --------------------------------------------------------------------
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#ifndef G4INTERSECTIONSOLID_HH
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#define G4INTERSECTIONSOLID_HH
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#include "
G4BooleanSolid.hh
"
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#include "
G4VSolid.hh
"
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#include "
G4RotationMatrix.hh
"
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#include "
G4ThreeVector.hh
"
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#include "
G4Transform3D.hh
"
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#include "
G4AffineTransform.hh
"
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class
G4IntersectionSolid
:
public
G4BooleanSolid
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{
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public
:
// with description
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G4IntersectionSolid
(
const
G4String
& pName,
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G4VSolid
* pSolidA ,
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G4VSolid
* pSolidB ) ;
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G4IntersectionSolid
(
const
G4String
& pName,
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G4VSolid
* pSolidA ,
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G4VSolid
* pSolidB,
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G4RotationMatrix
* rotMatrix,
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const
G4ThreeVector
& transVector ) ;
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G4IntersectionSolid
(
const
G4String
& pName,
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G4VSolid
* pSolidA ,
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G4VSolid
* pSolidB,
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const
G4Transform3D
& transform ) ;
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virtual
~G4IntersectionSolid
() ;
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G4GeometryType
GetEntityType
()
const
;
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G4VSolid
*
Clone
()
const
;
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public
:
// without description
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G4IntersectionSolid
(__void__&);
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// Fake default constructor for usage restricted to direct object
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// persistency for clients requiring preallocation of memory for
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// persistifiable objects.
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G4IntersectionSolid
(
const
G4IntersectionSolid
& rhs);
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G4IntersectionSolid
&
operator=
(
const
G4IntersectionSolid
& rhs);
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// Copy constructor and assignment operator.
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G4bool
CalculateExtent
(
const
EAxis
pAxis,
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const
G4VoxelLimits
& pVoxelLimit,
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const
G4AffineTransform
& pTransform,
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G4double
& pMin,
G4double
& pMax)
const
;
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EInside
Inside
(
const
G4ThreeVector
&
p
)
const
;
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G4ThreeVector
SurfaceNormal
(
const
G4ThreeVector
& p )
const
;
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G4double
DistanceToIn
(
const
G4ThreeVector
& p,
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const
G4ThreeVector
&
v
)
const
;
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G4double
DistanceToIn
(
const
G4ThreeVector
& p)
const
;
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G4double
DistanceToOut
(
const
G4ThreeVector
& p,
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const
G4ThreeVector
& v,
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const
G4bool
calcNorm=
false
,
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G4bool
*validNorm=0,
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G4ThreeVector
*
n
=0 )
const
;
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G4double
DistanceToOut
(
const
G4ThreeVector
& p )
const
;
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void
ComputeDimensions
(
G4VPVParameterisation
* p,
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const
G4int
n
,
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const
G4VPhysicalVolume
* pRep ) ;
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void
DescribeYourselfTo
(
G4VGraphicsScene
& scene )
const
;
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G4Polyhedron
*
CreatePolyhedron
()
const
;
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G4NURBS
*
CreateNURBS
()
const
;
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} ;
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#endif
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