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9.6.p02
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geant4_9_6_p02
source
processes
hadronic
models
cascade
cascade
src
G4EvaporationInuclCollider.cc
Go to the documentation of this file.
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//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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// $Id$
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//
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// 20100114 M. Kelsey -- Remove G4CascadeMomentum, use G4LorentzVector directly
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// 20100309 M. Kelsey -- Eliminate some unnecessary std::pow()
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// 20100413 M. Kelsey -- Pass G4CollisionOutput by ref to ::collide()
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// 20100517 M. Kelsey -- Inherit from common base class, make other colliders
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// simple data members. Eliminate unnecessary G4InuclNuclei ctor.
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// 20100714 M. Kelsey -- Switch to new G4CascadeColliderBase class
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// 20110728 M. Kelsey -- Fix Coverity #23843, delete evaporator in dtor.
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// 20110922 M. Kelsey -- Follow G4InuclParticle::print(ostream&) migration
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#include "
G4EvaporationInuclCollider.hh
"
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#include "
G4CollisionOutput.hh
"
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#include "
G4EquilibriumEvaporator.hh
"
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#include "
G4InuclNuclei.hh
"
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typedef
std::vector<G4InuclElementaryParticle>::iterator
particleIterator
;
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typedef
std::vector<G4InuclNuclei>::iterator
nucleiIterator
;
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G4EvaporationInuclCollider::G4EvaporationInuclCollider
()
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:
G4CascadeColliderBase
(
"G4EvaporationInuclCollider"
),
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theEquilibriumEvaporator(new
G4EquilibriumEvaporator
) {}
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G4EvaporationInuclCollider::~G4EvaporationInuclCollider
() {
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delete
theEquilibriumEvaporator;
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}
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void
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G4EvaporationInuclCollider::collide
(
G4InuclParticle
*
/*bullet*/
,
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G4InuclParticle
*
target
,
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G4CollisionOutput
& globalOutput) {
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if
(
verboseLevel
) {
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G4cout
<<
" >>> G4EvaporationInuclCollider::evaporate"
<<
G4endl
;
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}
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if
(!dynamic_cast<G4InuclNuclei*>(target))
return
;
// Only nuclei evaporate
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if
(
verboseLevel
>3)
G4cout
<< *target <<
G4endl
;
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theEquilibriumEvaporator->
collide
(0, target, globalOutput);
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if
(
verboseLevel
> 2) {
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G4cout
<<
" After EquilibriumEvaporator "
<<
G4endl
;
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globalOutput.
printCollisionOutput
();
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G4cout
<<
"G4EvaporationInuclCollider::collide end"
<<
G4endl
;
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}
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}
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