Geant4  9.6.p02
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G4EvaporationInuclCollider.cc
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26 // $Id$
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28 // 20100114 M. Kelsey -- Remove G4CascadeMomentum, use G4LorentzVector directly
29 // 20100309 M. Kelsey -- Eliminate some unnecessary std::pow()
30 // 20100413 M. Kelsey -- Pass G4CollisionOutput by ref to ::collide()
31 // 20100517 M. Kelsey -- Inherit from common base class, make other colliders
32 // simple data members. Eliminate unnecessary G4InuclNuclei ctor.
33 // 20100714 M. Kelsey -- Switch to new G4CascadeColliderBase class
34 // 20110728 M. Kelsey -- Fix Coverity #23843, delete evaporator in dtor.
35 // 20110922 M. Kelsey -- Follow G4InuclParticle::print(ostream&) migration
36 
38 #include "G4CollisionOutput.hh"
40 #include "G4InuclNuclei.hh"
41 
42 
43 typedef std::vector<G4InuclElementaryParticle>::iterator particleIterator;
44 typedef std::vector<G4InuclNuclei>::iterator nucleiIterator;
45 
46 
48  : G4CascadeColliderBase("G4EvaporationInuclCollider"),
49  theEquilibriumEvaporator(new G4EquilibriumEvaporator) {}
50 
52  delete theEquilibriumEvaporator;
53 }
54 
55 
56 void
59  G4CollisionOutput& globalOutput) {
60  if (verboseLevel) {
61  G4cout << " >>> G4EvaporationInuclCollider::evaporate" << G4endl;
62  }
63 
64  if (!dynamic_cast<G4InuclNuclei*>(target)) return; // Only nuclei evaporate
65 
66  if (verboseLevel>3) G4cout << *target << G4endl;
67 
68  theEquilibriumEvaporator->collide(0, target, globalOutput);
69 
70  if (verboseLevel > 2) {
71  G4cout << " After EquilibriumEvaporator " << G4endl;
72  globalOutput.printCollisionOutput();
73  G4cout << "G4EvaporationInuclCollider::collide end" << G4endl;
74  }
75 }