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9.6.p02
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geant4_9_6_p02
source
geometry
solids
BREPS
src
G4ControlPoints.cc
Go to the documentation of this file.
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//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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// $Id$
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//
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// ----------------------------------------------------------------------
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// GEANT 4 class source file
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//
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// G4ControlPoints.cc
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//
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// ----------------------------------------------------------------------
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#include "
G4ControlPoints.hh
"
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G4ControlPoints::G4ControlPoints
()
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{
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nr=nc=0;
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data
=(
G4PointRat
**)0;
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}
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G4ControlPoints::G4ControlPoints
(
G4int
rows,
G4int
columns)
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{
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nr=rows;
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nc=columns;
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data
= (
G4PointRat
**)
new
G4PointRat
*[nr*nc];
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for
(
G4int
a
=0;
a
<nr*nc;
a
++)
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data
[
a
]=
new
G4PointRat
;
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}
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G4ControlPoints::G4ControlPoints
(
G4int
,
G4int
rows,
G4int
columns)
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{
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// point_type is maintained only for compatibility
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// G4ControlPoints is now a array of G4pointRat only
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nr=rows;
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nc=columns;
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data
= (
G4PointRat
**)
new
G4PointRat
*[nr*nc];
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for
(
G4int
a
= 0;
a
< nr*nc ;
a
++ )
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data
[
a
]=
new
G4PointRat
;
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}
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G4ControlPoints::G4ControlPoints
(
const
G4ControlPoints
& old_points)
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{
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// copy constructor
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for
(
G4int
i = 0; i < nr*nc; i++)
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delete
data
[i];
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delete
[]
data
;
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nr = old_points.nr;
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nc = old_points.nc;
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data
= (
G4PointRat
**)
new
G4PointRat
*[nr*nc];
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G4int
a
,
b
;
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for
(a = 0; a < nr*nc ; a++ )
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data
[a] =
new
G4PointRat
;
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for
( a = 0; a < nr ; a++ )
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for
( b = 0; b < nc ; b++ )
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put
( a, b, old_points.
GetRat
(a,b));
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}
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G4ControlPoints::~G4ControlPoints
()
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{
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for
(
G4int
a
= 0;
a
< nr*nc;
a
++)
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delete
data
[
a
];
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delete
[]
data
;
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}
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G4ControlPoints
&
G4ControlPoints::operator=
(
const
G4ControlPoints
&
c
)
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{
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// assignment operator
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if
(&c ==
this
)
return
*
this
;
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for
(
G4int
i = 0; i < nr*nc; i++)
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delete
data
[i];
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delete
[]
data
;
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nr = c.nr;
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nc = c.nc;
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data
= (
G4PointRat
**)
new
G4PointRat
*[nr*nc];
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G4int
a
,
b
;
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for
(a = 0; a < nr*nc ; a++ )
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data
[a] =
new
G4PointRat
;
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for
( a = 0; a < nr ; a++ )
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for
( b = 0; b < nc ; b++ )
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put
( a, b, c.
GetRat
(a,b));
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return
*
this
;
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}
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void
G4ControlPoints::SetWeights
(
G4double
* weights)
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{
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for
(
G4int
a
= 0;
a
< nr*nc;
a
++ )
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(
data
[
a
])->setW(weights[a]);
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}
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void
G4ControlPoints::CalcValues
(
G4double
k1,
G4double
param,
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G4PointRat
& pts1,
G4double
k2,
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G4PointRat
& pts2 )
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{
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pts2.
setX
(Calc(k1,param,pts1.
x
(),k2,pts2.
x
()));
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pts2.
setY
(Calc(k1,param,pts1.
y
(),k2,pts2.
y
()));
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pts2.
setZ
(Calc(k1,param,pts1.
z
(),k2,pts2.
z
()));
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pts2.
setW
(Calc(k1,param,pts1.
w
(),k2,pts2.
w
()));
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}
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void
G4ControlPoints::CalcValues
(
G4double
k1,
G4double
param,
G4Point3D
& pts1,
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G4double
k2,
G4Point3D
& pts2)
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{
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pts2.
setX
(Calc(k1,param,pts1.
x
(),k2,pts2.
x
()));
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pts2.
setY
(Calc(k1,param,pts1.
y
(),k2,pts2.
y
()));
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pts2.
setZ
(Calc(k1,param,pts1.
z
(),k2,pts2.
z
()));
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}
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G4double
G4ControlPoints::ClosestDistanceToPoint
(
const
G4Point3D
& Pt)
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{
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// Square distance
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G4double
PointDist=1.e20;
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G4double
TmpDist;
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G4Point3D
Pt2;
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for
(
G4int
a
=0;
a
<nr;
a
++)
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for
(
G4int
b
=0;
b
<nc;
b
++)
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{
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Pt2 =
Get3D
(
a
,
b
);
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TmpDist = Pt.distance2(Pt2);
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PointDist = ( PointDist > TmpDist ) ? TmpDist : PointDist;
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}
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return
PointDist;
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}
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