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9.6.p02
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geant4_9_6_p02
source
graphics_reps
include
G4Colour.hh
Go to the documentation of this file.
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//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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// $Id$
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//
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//
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// John Allison 20th October 1996
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// Class Description:
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// Class G4Colour has 4 fields, which represent the RGBA (red, green, blue,
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// and alpha) components of colour. Each component takes a value between
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// 0 and 1. If an irrelevant value, i.e., a value less than 0 or greater
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// than 1, is given as an argument of the constructor, such a value is
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// automatically clipped to 0 or 1. Alpha is opacity (1 = opaque).
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//
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// A G4Colour object is instantiated by giving red, green, and blue
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// components to its constructor, i.e.,
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//
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// G4Colour::G4Colour ( G4double r = 1.0,
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// G4double g = 1.0,
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// G4double b = 1.0,
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// G4double a = 1.0);
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// // 0<=red, green, blue <= 1.0
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//
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// The default value of each component is 1.0. That is to say, the default
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// colour is "white". For example, colours which are often used can be
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// instantiated as follows:
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//
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// G4Colour white () ; // white
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// G4Colour white (1.0, 1.0, 1.0) ; // white
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// G4Colour gray (0.5, 0.5, 0.5) ; // gray
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// G4Colour black (0.0, 0.0, 0.0) ; // black
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// G4Colour brown (0.45,0.25,0.0) ; // G4 logo brown
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// G4Colour red (1.0, 0.0, 0.0) ; // red
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// G4Colour green (0.0, 1.0, 0.0) ; // green
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// G4Colour blue (0.0, 0.0, 1.0) ; // blue
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// G4Colour cyan (0.0, 1.0, 1.0) ; // cyan
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// G4Colour magenta (1.0, 0.0, 1.0) ; // magenta
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// G4Colour yellow (1.0, 1.0, 0.0) ; // yellow
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//
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// For convenience, static member functions are also defined for the above colours.
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//
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// After instantiation of a G4Colour object, you can access to its components
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// with the following access functions:
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//
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// G4double G4Colour::GetRed () const ; // Get the red component.
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// G4double G4Colour::GetGreen () const ; // Get the green component.
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// G4double G4Colour::GetBlue () const ; // Get the blue component.
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//
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// Class Description - End:
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#ifndef G4COLOUR_HH
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#define G4COLOUR_HH
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#include "
globals.hh
"
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#include "
G4ThreeVector.hh
"
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#include <iostream>
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#include <map>
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class
G4Colour
{
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friend
std::ostream&
operator <<
(std::ostream&,
const
G4Colour
&);
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public
:
// With description
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G4Colour
(
G4double
r
= 1.,
G4double
g
= 1.,
G4double
b
= 1.,
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G4double
a
= 1.);
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G4Colour
(
G4ThreeVector
);
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// Converts the components of the 3-vector into red, green, blue.
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// The opacity, alpha = 1.
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operator
G4ThreeVector
();
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// Converts red, green, blue into the components of a 3-vector.
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G4bool
operator !=
(
const
G4Colour
&
c
)
const
;
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G4bool
operator ==
(
const
G4Colour
& c)
const
{
return
!(
operator !=
(c));}
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G4double
GetRed
()
const
;
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G4double
GetGreen
()
const
;
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G4double
GetBlue
()
const
;
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G4double
GetAlpha
()
const
;
// alpha = opacity = 1. - transparency.
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static
G4Colour
White
();
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static
G4Colour
Gray
();
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static
G4Colour
Grey
();
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static
G4Colour
Black
();
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static
G4Colour
Brown
();
// G4 logo brown
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static
G4Colour
Red
();
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static
G4Colour
Green
();
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static
G4Colour
Blue
();
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static
G4Colour
Cyan
();
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static
G4Colour
Magenta
();
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static
G4Colour
Yellow
();
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static
void
AddToMap
(
const
G4String
& key,
const
G4Colour
& colour);
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// Add user defined colour to colour map with given key. Standard
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// colours are added to map by default.
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static
G4bool
GetColour
(
const
G4String
& key,
G4Colour
& result);
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// Get colour for given key. Returns false if key doesn't exist
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// in colour map, leaving result unchanged. Colour map
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// is not sensitive to key case.
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static
const
std::map<G4String, G4Colour>&
GetMap
();
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private
:
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G4double
red, green, blue, alpha;
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static
std::map<G4String, G4Colour> fColourMap;
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static
G4bool
fInitColourMap;
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static
void
InitialiseColourMap();
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};
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inline
G4double
G4Colour::GetRed
()
const
{
return
red;}
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inline
G4double
G4Colour::GetGreen
()
const
{
return
green;}
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inline
G4double
G4Colour::GetBlue
()
const
{
return
blue;}
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inline
G4double
G4Colour::GetAlpha
()
const
{
return
alpha;}
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inline
G4Colour
G4Colour::White
() {
return
G4Colour
(1.0, 1.0, 1.0);}
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inline
G4Colour
G4Colour::Gray
() {
return
G4Colour
(0.5, 0.5, 0.5);}
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inline
G4Colour
G4Colour::Grey
() {
return
G4Colour
(0.5, 0.5, 0.5);}
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inline
G4Colour
G4Colour::Black
() {
return
G4Colour
(0.0, 0.0, 0.0);}
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inline
G4Colour
G4Colour::Brown
() {
return
G4Colour
(0.45,0.25,0.0);}
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inline
G4Colour
G4Colour::Red
() {
return
G4Colour
(1.0, 0.0, 0.0);}
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inline
G4Colour
G4Colour::Green
() {
return
G4Colour
(0.0, 1.0, 0.0);}
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inline
G4Colour
G4Colour::Blue
() {
return
G4Colour
(0.0, 0.0, 1.0);}
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inline
G4Colour
G4Colour::Cyan
() {
return
G4Colour
(0.0, 1.0, 1.0);}
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inline
G4Colour
G4Colour::Magenta
() {
return
G4Colour
(1.0, 0.0, 1.0);}
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inline
G4Colour
G4Colour::Yellow
() {
return
G4Colour
(1.0, 1.0, 0.0);}
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#endif
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