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G4CascadeInterface.hh
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26 // $Id$
27 // Defines an interface to Bertini (BERT) cascade
28 // based on INUCL intra-nuclear transport.models
29 // with bullet hadron energy ~< 10 GeV
30 //
31 // 20100405 M. Kelsey -- Fix constness of op== and op!=
32 // 20100519 M. Kelsey -- Remove Collider data members
33 // 20100617 M. Kelsey -- Make G4InuclCollider a local data member
34 // 20100723 M. Kelsey -- Move G4CollisionOutput here for reuse
35 // 20100916 M. Kelsey -- Add functions to encapsulate ApplyYourself() actions,
36 // make colliders pointers (don't expose dependencies)
37 // 20100922 M. Kelsey -- Add functions to select de-excitation method
38 // 20110224 M. Kelsey -- Add createTarget() for use with Propagate(); split
39 // conservation law messages to separate function. Move verbose
40 // setting to .cc file, and apply to all member objects.
41 // 20110301 M. Kelsey -- Add copyPreviousCascade() for use with Propagate()
42 // along with new buffers and related particle-conversion
43 // functions. Encapulate buffer deletion in clear()
44 // 20110303 M. Kelsey -- Change "bulletList" name to "inputFragments"
45 // 20110304 M. Kelsey -- Drop conversion of Propagate() arguments; pass
46 // directly to collider for processing. Rename makeReactionProduct
47 // to makeDynamicParticle.
48 // 20110502 M. Kelsey -- Add filename string to capture random seeds.
49 // 20110720 M. Kelsey -- Discard elastic-cut array (no longer needed),
50 // discard local "theFinalState" (avail in base class).
51 // 20110801 M. Kelsey -- Make bullet and target buffers local objects (with
52 // hadron and nucleus versions) to reduce memory churn
53 // 20120522 M. Kelsey -- Implement base class IsApplicable, and add overloaded
54 // version which takes G4ParticleDefintion, a la G4VProcess.
55 // 20120822 M. Kelsey -- Add function to dump user configuration settings.
56 // Remove local verboseLevel; shadows base class data member.
57 
58 #ifndef G4CASCADEINTERFACE_H
59 #define G4CASCADEINTERFACE_H 1
60 
62 #include "G4FragmentVector.hh"
64 #include "G4InuclNuclei.hh"
65 #include "G4LorentzRotation.hh"
66 #include "G4Nucleon.hh"
67 #include "G4Nucleus.hh"
68 #include "G4ParticleChange.hh"
69 #include "G4ReactionProduct.hh"
71 #include <vector>
72 
73 class G4CascadParticle;
75 class G4CollisionOutput;
76 class G4DynamicParticle;
77 class G4HadFinalState;
78 class G4InuclCollider;
79 class G4InuclParticle;
81 class G4V3DNucleus;
82 
83 
85 
86 public:
87  G4CascadeInterface(const G4String& name = "BertiniCascade");
88 
89  virtual ~G4CascadeInterface();
90 
92  G4V3DNucleus* theNucleus);
93 
95  G4Nucleus& theNucleus);
96 
97  void SetVerboseLevel(G4int verbose); // Overrides base class
98 
99  G4bool IsApplicable(const G4HadProjectile& aTrack,
100  G4Nucleus& theNucleus);
101 
102  G4bool IsApplicable(const G4ParticleDefinition* aPD) const;
103 
104  // Select betweeen different post-cascade de-excitation models
105  void useCascadeDeexcitation();
107 
108  virtual void ModelDescription(std::ostream& outFile) const;
109  virtual void DumpConfiguration(std::ostream& outFile) const;
110 
111 protected:
112  void clear(); // Delete previously created particles
113 
114  // Convert input projectile and target to Bertini internal types
115  G4bool createBullet(const G4HadProjectile& aTrack);
116  G4bool createTarget(G4Nucleus& theNucleus);
117  G4bool createTarget(G4V3DNucleus* theNucleus);
119 
120  // Evaluate whether any outgoing particles penetrated Coulomb barrier
122 
123  // Conditions for rejecting cascade attempt
126 
127  // Transfer Bertini internal final state to hadronics interface
130 
131  // Replicate input particles onto output
133  G4Nucleus& theNucleus);
134 
135  // Report violations of conservation laws in original frame
136  void checkFinalResult();
137 
138  // Terminate job because of energy/momentum/etc. violations
140 
141  // Convert between Bertini and external particle types
144 
145 
146 private:
147  G4int operator==(const G4CascadeInterface& right) const {
148  return (this == &right);
149  }
150 
151  G4int operator!=(const G4CascadeInterface& right) const {
152  return (this != &right);
153  }
154 
155  static const G4String randomFile; // Filename to capture random seeds
156  static const G4int maximumTries; // Number of iterations for inelastic
157 
158  G4int numberOfTries;
159 
160  G4InuclCollider* collider;
161  G4CascadeCheckBalance* balance;
162 
163  G4InuclParticle* bullet; // Pointers to last filled versions
165 
166  G4CollisionOutput* output;
167 
168  G4InuclElementaryParticle hadronBullet; // Buffers for bullet, target
169  G4InuclNuclei nucleusBullet;
170 
171  G4InuclElementaryParticle hadronTarget;
172  G4InuclNuclei nucleusTarget;
173 
174  G4LorentzRotation bulletInLabFrame;
175 };
176 
177 #endif // G4CASCADEINTERFACE_H