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9.6.p02
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geant4_9_6_p02
source
processes
hadronic
models
binary_cascade
include
G4BinaryLightIonReaction.hh
Go to the documentation of this file.
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//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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#ifndef G4BinaryLightIonReaction_h
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#define G4BinaryLightIonReaction_h 1
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#include "
G4BinaryCascade.hh
"
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#include "
G4PreCompoundModel.hh
"
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#include "
G4HadFinalState.hh
"
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#include "
G4ExcitationHandler.hh
"
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class
G4BinaryLightIonReaction
:
public
G4HadronicInteraction
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{
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public
:
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G4BinaryLightIonReaction
(
G4VPreCompoundModel
* ptr = 0);
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virtual
~G4BinaryLightIonReaction
();
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G4HadFinalState
*
ApplyYourself
(
const
G4HadProjectile
& aTrack,
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G4Nucleus
& theNucleus);
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inline
void
SetPrecompound
(
G4VPreCompoundModel
* ptr);
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inline
void
SetDeExcitation
(
G4ExcitationHandler
* ptr);
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virtual
void
ModelDescription
(std::ostream&)
const
;
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private
:
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G4bool
EnergyAndMomentumCorrector(
G4ReactionProductVector
* products,
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G4LorentzVector
& TotalCollisionMom);
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G4bool
SetLighterAsProjectile(
G4LorentzVector
& mom,
const
G4LorentzRotation
& toBreit);
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G4ReactionProductVector
* FuseNucleiAndPrompound(
const
G4LorentzVector
& mom);
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G4ReactionProductVector
* Interact(
G4LorentzVector
& mom,
const
G4LorentzRotation
& );
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G4double
GetProjectileExcitation();
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void
DeExciteSpectatorNucleus(
G4ReactionProductVector
* spectators,
G4ReactionProductVector
* cascaders,
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G4double
theStatisticalExEnergy,
G4LorentzVector
& momentum);
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G4LorentzVector
SortResult(
G4ReactionProductVector
* result,
G4ReactionProductVector
* spectators,
G4ReactionProductVector
* cascaders);
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G4BinaryCascade
* theModel;
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G4ExcitationHandler
* theHandler;
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G4VPreCompoundModel
* theProjectileFragmentation;
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G4HadFinalState
theResult;
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G4int
pA, pZ, tA, tZ,spectatorA,spectatorZ;
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G4Fancy3DNucleus
* projectile3dNucleus, * target3dNucleus;
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G4FermiMomentum
theFermi;
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G4LorentzVector
pInitialState, pFinalState;
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G4bool
debug_G4BinaryLightIonReactionResults;
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};
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inline
void
G4BinaryLightIonReaction::SetPrecompound
(
G4VPreCompoundModel
* ptr)
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{
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if
(ptr) { theProjectileFragmentation = ptr; }
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theHandler = theProjectileFragmentation->
GetExcitationHandler
();
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}
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inline
void
G4BinaryLightIonReaction::SetDeExcitation
(
G4ExcitationHandler
* ptr)
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{
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theProjectileFragmentation->
SetExcitationHandler
(ptr);
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theHandler = ptr;
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}
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#endif
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