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9.6.p02
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geant4_9_6_p02
source
geometry
solids
BREPS
include
G4BSplineSurface.hh
Go to the documentation of this file.
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//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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// $Id$
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//
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// ----------------------------------------------------------------------
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// Class G4BSplineSurface
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//
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// Class description:
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//
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// Definition of a generic BSpline surface.
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// Authors: J.Sulkimo, P.Urban.
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// Revisions by: L.Broglia, G.Cosmo.
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// ----------------------------------------------------------------------
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#ifndef __BSPLINESURFACE_H
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#define __BSPLINESURFACE_H
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#include "
G4Point3D.hh
"
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#include "
G4PointRat.hh
"
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#include "
G4Surface.hh
"
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#include "
G4ProjectedSurface.hh
"
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#include "
G4UVHit.hh
"
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class
G4BSplineSurface
:
public
G4Surface
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{
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public
:
// with description
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G4BSplineSurface
();
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G4BSplineSurface
(
const
char
* nurbfilename,
G4Ray
& rayref);
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G4BSplineSurface
(
G4int
u,
G4int
v
,
G4KnotVector
& u_kv,
G4KnotVector
& v_kv,
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G4ControlPoints
& cp);
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virtual
~G4BSplineSurface
();
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// Constructors & destructor.
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G4int
Intersect
(
const
G4Ray
&);
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void
CalcBBox
();
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// Finds the bounds of the b-spline surface.
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// The bounding box is used for a preliminary check of intersection.
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inline
G4double
GetUHit
()
const
;
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inline
G4double
GetVHit
()
const
;
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G4double
ClosestDistanceToPoint
(
const
G4Point3D
&);
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inline
void
Reset
();
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inline
G4int
GetRows
()
const
;
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inline
G4int
GetCols
()
const
;
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inline
G4Point3D
GetControlPoint
(
G4int
a
,
G4int
b
)
const
;
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// Accessors for control points.
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public
:
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inline
G4int
MyType
()
const
;
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private
:
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G4BSplineSurface
(
const
G4BSplineSurface
&);
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G4BSplineSurface
& operator=(
const
G4BSplineSurface
&);
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// Private copy constructor and assignment operator.
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void
FindIntersections(
const
G4Ray
&);
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inline
G4int
GetOrder(
G4int
direction)
const
;
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inline
void
PutOrder(
G4int
direction,
G4int
value
);
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void
AddHit(
G4double
u,
G4double
v);
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void
ProjectNURBSurfaceTo2D(
const
G4Plane
& ,
const
G4Plane
&,
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register
G4ProjectedSurface
*);
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// Projects the nurb surface so that the z-axis = ray.
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G4ProjectedSurface
* CopyToProjectedSurface(
const
G4Ray
&);
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G4Point3D
FinalIntersection();
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// L. Broglia
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// Because G4BSplineSurface::Evaluate hides the virtual function
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// G4Surface::Evaluate(const G4Ray&), I modified the function name
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// G4Point3D Evaluate();
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G4Point3D
BSEvaluate();
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G4PointRat
& InternalEvalCrv(
G4int
i,
G4ControlPoints
*crv);
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G4Point3D
Evaluation(
const
G4Ray
&);
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inline
G4Vector3D
SurfaceNormal(
const
G4Point3D
& Pt)
const
;
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private
:
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G4SurfaceList
bezier_list;
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G4SurfaceList
projected_list;
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short
dir;
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G4int
order[2];
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G4KnotVector
*u_knots;
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G4KnotVector
*v_knots;
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G4KnotVector
*tmp_knots;
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G4ControlPoints
*ctl_points;
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G4UVHit
* Hit;
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G4UVHit
* first_hit;
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G4int
ord;
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G4int
k_index;
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G4double
param;
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G4int
Rational;
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};
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#include "G4BSplineSurface.icc"
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#endif
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