Geant4
9.6.p02
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geant4_9_6_p02
source
g3tog4
src
G3toG4RotationMatrix.cc
Go to the documentation of this file.
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//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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// $Id$
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#include "
G3toG4RotationMatrix.hh
"
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G3toG4RotationMatrix::G3toG4RotationMatrix
()
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{
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rxx
= 1;
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ryx
= 0;
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rzx
= 0;
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rxy
= 0;
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ryy
= 1;
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rzy
= 0;
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rxz
= 0;
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ryz
= 0;
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rzz
= 1;
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}
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G3toG4RotationMatrix::~G3toG4RotationMatrix
()
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{
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;
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}
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void
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G3toG4RotationMatrix::SetRotationMatrixByCol
(
const
G4ThreeVector
& cl1,
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const
G4ThreeVector
& cl2,
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const
G4ThreeVector
& cl3)
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{
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rxx
= cl1.
x
();
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ryx
= cl1.
y
();
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rzx
= cl1.
z
();
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rxy
= cl2.
x
();
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ryy
= cl2.
y
();
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rzy
= cl2.
z
();
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rxz
= cl3.
x
();
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ryz
= cl3.
y
();
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rzz
= cl3.
z
();
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}
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void
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G3toG4RotationMatrix::SetRotationMatrixByRow
(
const
G4ThreeVector
& rw1,
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const
G4ThreeVector
& rw2,
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const
G4ThreeVector
& rw3)
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{
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rxx
= rw1.
x
();
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rxy
= rw1.
y
();
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rxz
= rw1.
z
();
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ryx
= rw2.
x
();
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ryy
= rw2.
y
();
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ryz
= rw2.
z
();
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rzx
= rw3.
x
();
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rzy
= rw3.
y
();
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rzz
= rw3.
z
();
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}
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