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9.6.p02
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geant4_9_6_p02
examples
extended
field
field04
include
F04DetectorConstruction.hh
Go to the documentation of this file.
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//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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//
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#ifndef F04DetectorConstruction_h
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#define F04DetectorConstruction_h 1
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#include "
globals.hh
"
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#include "
G4ios.hh
"
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#include "
G4RotationMatrix.hh
"
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class
G4Tubs
;
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class
G4LogicalVolume
;
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class
G4VPhysicalVolume
;
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class
F04Materials
;
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class
G4Material
;
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class
F04SimpleSolenoid
;
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class
F04FocusSolenoid
;
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class
F04DetectorMessenger
;
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#include "
G4VUserDetectorConstruction.hh
"
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class
F04DetectorConstruction
:
public
G4VUserDetectorConstruction
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{
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public
:
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F04DetectorConstruction
();
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virtual
~F04DetectorConstruction
();
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virtual
G4VPhysicalVolume
*
Construct
();
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G4VPhysicalVolume
*
ConstructDetector
();
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void
UpdateGeometry
();
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// StringToRotationMatrix() converts a string "X90,Y45" into a
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// G4RotationMatrix.
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// This is an active rotation, in that the object is first rotated
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// around the parent's X axis by 90 degrees, then the object is
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// further rotated around the parent's Y axis by 45 degrees.
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// The return value points to a G4RotationMatrix on the heap, so
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// it is persistent. Angles are in degrees, can have decimals,
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// and can be negative. Axes are X, Y, Z.
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static
G4RotationMatrix
StringToRotationMatrix
(
G4String
rotation);
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public
:
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void
SetWorldMaterial
(
G4String
);
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void
SetWorldSizeZ
(
G4double
);
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void
SetWorldSizeR
(
G4double
);
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void
SetCaptureMgntRadius
(
G4double
);
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void
SetCaptureMgntLength
(
G4double
);
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void
SetCaptureMgntB1
(
G4double
);
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void
SetCaptureMgntB2
(
G4double
);
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void
SetTransferMgntRadius
(
G4double
);
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void
SetTransferMgntLength
(
G4double
);
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void
SetTransferMgntB
(
G4double
);
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void
SetTransferMgntPos
(
G4double
);
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void
SetTargetMaterial
(
G4String
);
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void
SetTargetThickness
(
G4double
);
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void
SetTargetRadius
(
G4double
);
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void
SetTargetPos
(
G4double
);
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void
SetTargetAngle
(
G4int
);
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void
SetDegraderMaterial
(
G4String
);
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void
SetDegraderThickness
(
G4double
);
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void
SetDegraderRadius
(
G4double
);
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void
SetDegraderPos
(
G4double
);
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public
:
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G4Material
*
GetWorldMaterial
() {
return
fWorldMaterial;};
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G4double
GetWorldSizeZ
() {
return
fWorldSizeZ;};
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G4double
GetWorldSizeR
() {
return
fWorldSizeR;};
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G4double
GetCaptureMgntRadius
() {
return
fCaptureMgntRadius;};
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G4double
GetCaptureMgntLength
() {
return
fCaptureMgntLength;};
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G4double
GetCaptureMgntB1
() {
return
fCaptureMgntB1;};
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G4double
GetCaptureMgntB2
() {
return
fCaptureMgntB2;};
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G4double
GetTransferMgntRadius
() {
return
fTransferMgntRadius;};
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G4double
GetTransferMgntLength
() {
return
fTransferMgntLength;};
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G4double
GetTransferMgntB
() {
return
fTransferMgntB;};
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G4double
GetTransferMgntPos
() {
return
fTransferMgntPos;};
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G4Material
*
GetTargetMaterial
() {
return
fTargetMaterial;};
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G4double
GetTargetRadius
() {
return
fTargetRadius;};
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G4double
GetTargetThickness
() {
return
fTargetThickness;};
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G4double
GetTargetPos
() {
return
fTargetPos;};
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G4int
GetTargetAngle
() {
return
fTargetAngle;};
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G4Material
*
GetDegraderMaterial
() {
return
fDegraderMaterial;};
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G4double
GetDegraderRadius
() {
return
fDegraderRadius;};
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G4double
GetDegraderThickness
() {
return
fDegraderThickness;};
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G4double
GetDegraderPos
() {
return
fDegraderPos;};
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private
:
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F04Materials
* fMaterials;
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G4Material
* fVacuum;
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G4Tubs
* fSolidWorld;
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G4LogicalVolume
* fLogicWorld;
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G4VPhysicalVolume
* fPhysiWorld;
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G4Tubs
* fSolidTarget;
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G4LogicalVolume
* fLogicTarget;
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G4VPhysicalVolume
* fPhysiTarget;
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G4Tubs
* fSolidDegrader;
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G4LogicalVolume
* fLogicDegrader;
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G4VPhysicalVolume
* fPhysiDegrader;
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G4Tubs
* fSolidCaptureMgnt;
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G4LogicalVolume
* fLogicCaptureMgnt;
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G4VPhysicalVolume
* fPhysiCaptureMgnt;
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G4Tubs
* fSolidTransferMgnt;
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G4LogicalVolume
* fLogicTransferMgnt;
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G4VPhysicalVolume
* fPhysiTransferMgnt;
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G4Material
* fWorldMaterial;
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G4double
fWorldSizeR;
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G4double
fWorldSizeZ;
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G4double
fCaptureMgntLength;
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G4double
fCaptureMgntRadius;
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G4double
fCaptureMgntB1;
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G4double
fCaptureMgntB2;
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G4double
fTransferMgntLength;
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G4double
fTransferMgntRadius;
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G4double
fTransferMgntB;
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G4double
fTransferMgntPos;
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G4Material
* fTargetMaterial;
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G4double
fTargetThickness;
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G4double
fTargetRadius;
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G4double
fTargetPos;
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G4int
fTargetAngle;
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G4Material
* fDegraderMaterial;
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G4double
fDegraderThickness;
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G4double
fDegraderRadius;
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G4double
fDegraderPos;
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F04FocusSolenoid
* fFocusSolenoid;
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F04SimpleSolenoid
* fSimpleSolenoid;
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private
:
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void
DefineMaterials();
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F04DetectorMessenger
* fDetectorMessenger;
// pointer to the Messenger
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};
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#endif
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