Geant4  9.6.p02
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F03PrimaryGeneratorAction.cc
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29 // $Id$
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31 
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34 
38 
39 #include "G4Event.hh"
40 #include "G4ParticleGun.hh"
41 #include "G4ParticleTable.hh"
42 #include "G4ParticleDefinition.hh"
43 #include "Randomize.hh"
44 #include "G4PhysicalConstants.hh"
45 #include "G4SystemOfUnits.hh"
46 #include "G4ios.hh"
47 
48 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
49 
50 G4String F03PrimaryGeneratorAction::fgPrimaryParticleName="e-" ;
51 
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53 
57  fParticleGun(0),
58  fDetector(det),
59  fMessenger(0),
60  fRndmFlag("off"),
61  fXVertex(0.),
62  fYVertex(0.),
63  fZVertex(0.),
64  fVertexDefined(false)
65 {
66  G4int n_particle = 1;
67  fParticleGun = new G4ParticleGun(n_particle);
68 
69  // create a messenger for this class
70  //
71  fMessenger = new F03PrimaryGeneratorMessenger(this);
72 
73  // default particle kinematic
74 
76  G4String particleName;
77  G4ParticleDefinition* particle
78  = particleTable->FindParticle(particleName="e-");
79  fParticleGun->SetParticleDefinition(particle);
80 
81  fgPrimaryParticleName = particle->GetParticleName() ;
82 
83  fParticleGun->SetParticleMomentumDirection(G4ThreeVector(0.,0.,-1.));
84  fParticleGun->SetParticleEnergy(1.*GeV);
85 
86  fZVertex=fDetector->GetAbsorberZpos()-0.5*(fDetector->GetAbsorberThickness());
87  fParticleGun->SetParticlePosition(G4ThreeVector(fXVertex,fYVertex,fZVertex));
88 
89 }
90 
91 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
92 
94 {
95  delete fParticleGun;
96  delete fMessenger;
97 }
98 
99 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
100 
102 {
103  //this function is called at the begining of event
104  //
105  fgPrimaryParticleName
106  = fParticleGun->GetParticleDefinition()->GetParticleName() ;
107  G4double x0,y0,z0 ;
108  if (fVertexDefined)
109  {
110  x0 = fXVertex ;
111  y0 = fYVertex ;
112  z0 = fZVertex ;
113  }
114  else
115  {
116  x0 = 0. ;
117  y0 = 0. ;
118  z0 = fDetector->GetAbsorberZpos()-0.5*(fDetector->GetAbsorberThickness());
119  }
120  G4double r0, phi0;
121 
122  if (fRndmFlag == "on")
123  {
124  r0 = (fDetector->GetAbsorberRadius())*std::sqrt(G4UniformRand());
125  phi0 = twopi*G4UniformRand();
126  x0 = r0*std::cos(phi0);
127  y0 = r0*std::sin(phi0);
128  }
129 
130  fParticleGun->SetParticlePosition(G4ThreeVector(x0,y0,z0));
131  fParticleGun->GeneratePrimaryVertex(anEvent);
132 }
133 
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135 
137 {
138  return fgPrimaryParticleName ;
139 }
140 
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142 
144 {
145  fVertexDefined = true ;
146  fXVertex = x ;
147  G4cout << " X coordinate of the primary vertex = " << fXVertex/mm
148  << " mm." << G4endl;
149 }
150 
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152 
154 {
155  fVertexDefined = true ;
156  fYVertex = y ;
157  G4cout << " Y coordinate of the primary vertex = " << fYVertex/mm
158  << " mm." << G4endl;
159 }
160 
161 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
162 
164 {
165  fVertexDefined = true ;
166  fZVertex = z ;
167  G4cout << " Z coordinate of the primary vertex = " << fZVertex/mm
168  << " mm." << G4endl;
169 }
170 
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