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9.6.p02
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geant4_9_6_p02
examples
extended
field
field02
src
F02PrimaryGeneratorAction.cc
Go to the documentation of this file.
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//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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// $Id$
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//
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
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#include "
F02PrimaryGeneratorAction.hh
"
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#include "
F02DetectorConstruction.hh
"
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#include "
F02PrimaryGeneratorMessenger.hh
"
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#include "
G4Event.hh
"
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#include "
G4ParticleGun.hh
"
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#include "
G4ParticleTable.hh
"
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#include "
G4ParticleDefinition.hh
"
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#include "
G4PhysicalConstants.hh
"
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#include "
G4SystemOfUnits.hh
"
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#include "
G4ios.hh
"
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#include "
Randomize.hh
"
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
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G4String
F02PrimaryGeneratorAction::fgPrimaryParticleName =
"proton"
;
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
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F02PrimaryGeneratorAction::F02PrimaryGeneratorAction
(
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F02DetectorConstruction
* det)
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: fParticleGun(0),
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fDetector(det),
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fMessenger(0),
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fRndmFlag(
"off"
),
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fXVertex(0.),
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fYVertex(0.),
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fZVertex(0.),
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fVertexDefined(false)
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{
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G4int
n_particle = 1;
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fParticleGun =
new
G4ParticleGun
(n_particle);
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// create a messenger for this class
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//
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fMessenger =
new
F02PrimaryGeneratorMessenger
(
this
);
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// default particle kinematic
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G4ParticleTable
* particleTable =
G4ParticleTable::GetParticleTable
();
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G4String
particleName;
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G4ParticleDefinition
* particle
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= particleTable->
FindParticle
(particleName=
"proton"
);
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fParticleGun->
SetParticleDefinition
(particle);
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fgPrimaryParticleName = particle->
GetParticleName
() ;
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fParticleGun->
SetParticleMomentumDirection
(
G4ThreeVector
(0.,0.,1.));
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fParticleGun->
SetParticleEnergy
(100.*
GeV
);
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fZVertex = 0. ;
// -0.5*(fDetector->GetAbsorberThickness());
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fParticleGun->
SetParticlePosition
(
G4ThreeVector
(fXVertex,fYVertex,fZVertex));
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
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F02PrimaryGeneratorAction::~F02PrimaryGeneratorAction
()
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{
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delete
fParticleGun;
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delete
fMessenger;
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
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void
F02PrimaryGeneratorAction::GeneratePrimaries
(
G4Event
* anEvent)
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{
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// this function is called at the begining of event
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//
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fgPrimaryParticleName
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= fParticleGun->
GetParticleDefinition
()->
GetParticleName
() ;
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G4double
x0,y0,z0 ;
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if
(fVertexDefined)
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{
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x0 = fXVertex ;
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y0 = fYVertex ;
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z0 = fZVertex ;
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}
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else
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{
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x0 = 0. ;
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y0 = 0. ;
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z0 = 0. ;
// -0.5*(fDetector->GetWorldSizeZ()) ;
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}
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G4double
r0,phi0 ;
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if
(fRndmFlag ==
"on"
)
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{
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r0 = (fDetector->
GetAbsorberRadius
())*std::sqrt(
G4UniformRand
());
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phi0 =
twopi
*
G4UniformRand
();
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x0 = r0*std::cos(phi0);
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y0 = r0*std::sin(phi0);
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}
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fParticleGun->
SetParticlePosition
(
G4ThreeVector
(x0,y0,z0));
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fParticleGun->
GeneratePrimaryVertex
(anEvent);
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
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G4String
F02PrimaryGeneratorAction::GetPrimaryName
()
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{
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return
fgPrimaryParticleName ;
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
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void
F02PrimaryGeneratorAction::SetXVertex
(
G4double
x
)
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{
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fVertexDefined = true ;
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fXVertex =
x
;
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G4cout
<<
" X coordinate of the primary vertex = "
<< fXVertex/
mm
<<
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" mm."
<<
G4endl
;
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
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void
F02PrimaryGeneratorAction::SetYVertex
(
G4double
y
)
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{
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fVertexDefined = true ;
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fYVertex =
y
;
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G4cout
<<
" Y coordinate of the primary vertex = "
<< fYVertex/
mm
<<
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" mm."
<<
G4endl
;
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
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void
F02PrimaryGeneratorAction::SetZVertex
(
G4double
z
)
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{
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fVertexDefined = true ;
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fZVertex =
z
;
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G4cout
<<
" Z coordinate of the primary vertex = "
<< fZVertex/
mm
<<
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" mm."
<<
G4endl
;
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
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