Geant4  9.6.p02
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F02PrimaryGeneratorAction.cc
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29 // $Id$
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31 
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34 
38 
39 #include "G4Event.hh"
40 #include "G4ParticleGun.hh"
41 #include "G4ParticleTable.hh"
42 #include "G4ParticleDefinition.hh"
43 #include "G4PhysicalConstants.hh"
44 #include "G4SystemOfUnits.hh"
45 #include "G4ios.hh"
46 #include "Randomize.hh"
47 
48 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
49 
50 G4String F02PrimaryGeneratorAction::fgPrimaryParticleName = "proton" ;
51 
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53 
56  : fParticleGun(0),
57  fDetector(det),
58  fMessenger(0),
59  fRndmFlag("off"),
60  fXVertex(0.),
61  fYVertex(0.),
62  fZVertex(0.),
63  fVertexDefined(false)
64 {
65  G4int n_particle = 1;
66  fParticleGun = new G4ParticleGun(n_particle);
67 
68  // create a messenger for this class
69  //
70  fMessenger = new F02PrimaryGeneratorMessenger(this);
71 
72  // default particle kinematic
73 
75  G4String particleName;
76  G4ParticleDefinition* particle
77  = particleTable->FindParticle(particleName="proton");
78  fParticleGun->SetParticleDefinition(particle);
79 
80  fgPrimaryParticleName = particle->GetParticleName() ;
81 
82  fParticleGun->SetParticleMomentumDirection(G4ThreeVector(0.,0.,1.));
83  fParticleGun->SetParticleEnergy(100.*GeV);
84 
85  fZVertex = 0. ; // -0.5*(fDetector->GetAbsorberThickness());
86  fParticleGun->SetParticlePosition(G4ThreeVector(fXVertex,fYVertex,fZVertex));
87 
88 }
89 
90 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
91 
93 {
94  delete fParticleGun;
95  delete fMessenger;
96 }
97 
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99 
101 {
102  // this function is called at the begining of event
103  //
104  fgPrimaryParticleName
105  = fParticleGun->GetParticleDefinition()->GetParticleName() ;
106 
107  G4double x0,y0,z0 ;
108  if (fVertexDefined)
109  {
110  x0 = fXVertex ;
111  y0 = fYVertex ;
112  z0 = fZVertex ;
113  }
114  else
115  {
116  x0 = 0. ;
117  y0 = 0. ;
118  z0 = 0. ; // -0.5*(fDetector->GetWorldSizeZ()) ;
119  }
120 
121  G4double r0,phi0 ;
122  if (fRndmFlag == "on")
123  {
124  r0 = (fDetector->GetAbsorberRadius())*std::sqrt(G4UniformRand());
125  phi0 = twopi*G4UniformRand();
126  x0 = r0*std::cos(phi0);
127  y0 = r0*std::sin(phi0);
128  }
129 
130  fParticleGun->SetParticlePosition(G4ThreeVector(x0,y0,z0));
131  fParticleGun->GeneratePrimaryVertex(anEvent);
132 }
133 
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135 
137 {
138  return fgPrimaryParticleName ;
139 }
140 
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142 
144 {
145  fVertexDefined = true ;
146  fXVertex = x ;
147  G4cout << " X coordinate of the primary vertex = " << fXVertex/mm <<
148  " mm." << G4endl;
149 }
150 
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152 
154 {
155  fVertexDefined = true ;
156  fYVertex = y ;
157  G4cout << " Y coordinate of the primary vertex = " << fYVertex/mm <<
158  " mm." << G4endl;
159 }
160 
161 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
162 
164 {
165  fVertexDefined = true ;
166  fZVertex = z ;
167  G4cout << " Z coordinate of the primary vertex = " << fZVertex/mm <<
168  " mm." << G4endl;
169 }
170 
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