Geant4  9.6.p02
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F01PrimaryGeneratorAction.cc
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30 // $Id$
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33 
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36 
38 
41 
42 #include "G4Event.hh"
43 #include "G4ParticleGun.hh"
44 #include "G4ParticleTable.hh"
45 #include "G4ParticleDefinition.hh"
46 #include "Randomize.hh"
47 #include "G4PhysicalConstants.hh"
48 #include "G4SystemOfUnits.hh"
49 #include "G4ios.hh"
50 
51 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
52 
53  G4String F01PrimaryGeneratorAction::fgPrimaryParticleName = "e-" ;
54 
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56 
59  : fParticleGun(0),
60  fDetector(det),
61  fGunMessenger(0),
62  fRndmFlag("off"),
63  fXVertex(0.),
64  fYVertex(0.),
65  fZVertex(0.),
66  fVertexDefined(false)
67 {
68  G4int n_particle = 1;
69  fParticleGun = new G4ParticleGun(n_particle);
70 
71  // create a messenger for this class
72  fGunMessenger = new F01PrimaryGeneratorMessenger(this);
73 
74  // default particle kinematic
75 
77  G4String particleName;
78  G4ParticleDefinition* particle
79  = particleTable->FindParticle(particleName="e-");
80  fParticleGun->SetParticleDefinition(particle);
81 
82  fgPrimaryParticleName = particle->GetParticleName() ;
83 
84  fParticleGun->SetParticleMomentumDirection(G4ThreeVector(0.,0.,-1.));
85  fParticleGun->SetParticleEnergy(0.5*GeV);
86 
87  fZVertex = fDetector->GetAbsorberZpos() -0.5*(fDetector->GetAbsorberThickness());
88  fParticleGun->SetParticlePosition(G4ThreeVector(fXVertex,fYVertex,fZVertex));
89 
90 }
91 
92 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
93 
95 {
96  delete fParticleGun;
97  delete fGunMessenger;
98 }
99 
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101 
103 {
104  // this function is called at the begining of event
105  //
106  fgPrimaryParticleName
107  = fParticleGun->GetParticleDefinition()->GetParticleName() ;
108  G4double x0,y0,z0 ;
109  if (fVertexDefined)
110  {
111  x0 = fXVertex ;
112  y0 = fYVertex ;
113  z0 = fZVertex ;
114  }
115  else
116  {
117  x0 = 0. ;
118  y0 = 0. ;
119  z0 = fDetector->GetAbsorberZpos()-0.5*(fDetector->GetAbsorberThickness());
120  }
121  G4double r0,phi0 ;
122 
123  if (fRndmFlag == "on")
124  {
125  r0 = (fDetector->GetAbsorberRadius())*std::sqrt(G4UniformRand());
126  phi0 = twopi*G4UniformRand();
127  x0 = r0*std::cos(phi0);
128  y0 = r0*std::sin(phi0);
129  }
130 
131  fParticleGun->SetParticlePosition(G4ThreeVector(x0,y0,z0));
132  fParticleGun->GeneratePrimaryVertex(anEvent);
133 }
134 
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136 
138 {
139  return fgPrimaryParticleName ;
140 }
141 
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143 
145 {
146  fVertexDefined = true ;
147  fZVertex = z ;
148  G4cout << " Z coordinate of the primary vertex = " << fZVertex/mm <<
149  " mm." << G4endl;
150 }
151 
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153 
155 {
156  fVertexDefined = true ;
157  fXVertex = x ;
158  G4cout << " X coordinate of the primary vertex = " << fXVertex/mm <<
159  " mm." << G4endl;
160 }
161 
162 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
163 
165 {
166  fVertexDefined = true ;
167  fYVertex = y ;
168  G4cout << " Y coordinate of the primary vertex = " << fYVertex/mm <<
169  " mm." << G4endl;
170 }
171 
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