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9.6.p02
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geant4_9_6_p02
examples
extended
electromagnetic
TestEm10
src
Em10PrimaryGeneratorAction.cc
Go to the documentation of this file.
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//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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//
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// $Id$
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//
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//
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
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#include "
Em10PrimaryGeneratorAction.hh
"
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#include "
Em10DetectorConstruction.hh
"
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#include "
Em10PrimaryGeneratorMessenger.hh
"
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#include "
G4Event.hh
"
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#include "
G4ParticleGun.hh
"
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#include "
G4ParticleTable.hh
"
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#include "
G4ParticleDefinition.hh
"
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#include "
Randomize.hh
"
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#include "
G4ios.hh
"
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#include "
G4PhysicalConstants.hh
"
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#include "
G4SystemOfUnits.hh
"
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
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G4String
Em10PrimaryGeneratorAction::thePrimaryParticleName=
"proton"
;
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
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Em10PrimaryGeneratorAction::Em10PrimaryGeneratorAction
(
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Em10DetectorConstruction
* Em10DC)
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:Em10Detector(Em10DC),rndmFlag(
"off"
),xvertex(0.),yvertex(0.),zvertex(0.),
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vertexdefined(false)
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{
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G4int
n_particle = 1;
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particleGun =
new
G4ParticleGun
(n_particle);
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//create a messenger for this class
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gunMessenger =
new
Em10PrimaryGeneratorMessenger
(
this
);
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// default particle kinematic
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G4ParticleTable
* particleTable =
G4ParticleTable::GetParticleTable
();
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G4String
particleName;
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G4ParticleDefinition
* particle
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= particleTable->
FindParticle
(particleName=
"proton"
);
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particleGun->
SetParticleDefinition
(particle);
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thePrimaryParticleName = particle->
GetParticleName
() ;
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particleGun->
SetParticleMomentumDirection
(
G4ThreeVector
(0.,0.,1.));
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particleGun->
SetParticleEnergy
(100.*
GeV
);
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zvertex = 0.0 ;
// -0.5*(Em10Detector->GetAbsorberThickness());
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particleGun->
SetParticlePosition
(
G4ThreeVector
(xvertex,yvertex,zvertex));
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
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Em10PrimaryGeneratorAction::~Em10PrimaryGeneratorAction
()
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{
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delete
particleGun;
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delete
gunMessenger;
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
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void
Em10PrimaryGeneratorAction::GeneratePrimaries
(
G4Event
* anEvent)
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{
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//this function is called at the begining of event
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//
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thePrimaryParticleName = particleGun->
GetParticleDefinition
()->
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GetParticleName() ;
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/* ****************************************************
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G4double x0,y0,z0 ;
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if(vertexdefined)
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{
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x0 = xvertex ;
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y0 = yvertex ;
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z0 = zvertex ;
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}
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else
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{
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x0 = 0. ;
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y0 = 0. ;
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z0 = 0. ; // -0.5*(Em10Detector->GetWorldSizeZ()) ;
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}
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G4double r0,phi0 ;
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if (rndmFlag == "on")
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{
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r0 = (Em10Detector->GetAbsorberRadius())*std::sqrt(G4UniformRand());
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phi0 = twopi*G4UniformRand();
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x0 = r0*std::cos(phi0);
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y0 = r0*std::sin(phi0);
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}
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********************************************* */
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// particleGun->SetParticlePosition(G4ThreeVector(x0,y0,z0));
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particleGun->
SetParticlePosition
(
G4ThreeVector
(0.,0.,0.));
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particleGun->
GeneratePrimaryVertex
(anEvent);
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}
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//
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//
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G4String
Em10PrimaryGeneratorAction::GetPrimaryName
()
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{
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return
thePrimaryParticleName ;
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}
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void
Em10PrimaryGeneratorAction::Setzvertex
(
G4double
z
)
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{
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vertexdefined = true ;
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zvertex =
z
;
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G4cout
<<
" Z coordinate of the primary vertex = "
<< zvertex/
mm
<<
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" mm."
<<
G4endl
;
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}
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void
Em10PrimaryGeneratorAction::Setxvertex
(
G4double
x
)
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{
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vertexdefined = true ;
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xvertex =
x
;
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G4cout
<<
" X coordinate of the primary vertex = "
<< xvertex/
mm
<<
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" mm."
<<
G4endl
;
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}
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void
Em10PrimaryGeneratorAction::Setyvertex
(
G4double
y
)
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{
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vertexdefined = true ;
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yvertex =
y
;
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G4cout
<<
" Y coordinate of the primary vertex = "
<< yvertex/
mm
<<
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" mm."
<<
G4endl
;
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}
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