54 G4int NumParticles = 1;
71 particleGun -> SetParticleDefinition(pParticle);
79 }
while(x*x+y*y > radius*radius);
84 particleGun -> SetParticlePosition(position);
94 }
while(n > 1 || n == 0.0);
104 primaryParticleEnergy = 356.*
keV;
109 particleGun -> GeneratePrimaryVertex(anEvent);