Geant4  9.6.p02
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B3PrimaryGeneratorAction.cc
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25 //
26 // $Id$
27 //
30 
32 
33 #include "G4RunManager.hh"
34 #include "G4Event.hh"
35 #include "G4ParticleGun.hh"
36 #include "G4ParticleTable.hh"
37 #include "G4ParticleDefinition.hh"
38 #include "G4ChargedGeantino.hh"
39 #include "G4SystemOfUnits.hh"
40 #include "Randomize.hh"
41 
42 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
43 
46  fParticleGun(0)
47 {
48  G4int n_particle = 1;
49  fParticleGun = new G4ParticleGun(n_particle);
50 
51  // default particle kinematic
52 
54  G4ParticleDefinition* particle
55  = particleTable->FindParticle("chargedgeantino");
56  fParticleGun->SetParticleDefinition(particle);
57  fParticleGun->SetParticlePosition(G4ThreeVector(0.,0.,0.));
58  fParticleGun->SetParticleEnergy(1*eV);
59  fParticleGun->SetParticleMomentumDirection(G4ThreeVector(1.,0.,0.));
60 }
61 
62 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
63 
65 {
66  delete fParticleGun;
67 }
68 
69 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
70 
72 {
73  G4ParticleDefinition* particle = fParticleGun->GetParticleDefinition();
74  if (particle == G4ChargedGeantino::ChargedGeantino()) {
75  //fluorine
76  G4int Z = 9, A = 18;
77  G4double ionCharge = 0.*eplus;
78  G4double excitEnergy = 0.*keV;
79 
81  = G4ParticleTable::GetParticleTable()->GetIon(Z,A,excitEnergy);
82  fParticleGun->SetParticleDefinition(ion);
83  fParticleGun->SetParticleCharge(ionCharge);
84  }
85 
86  // randomized position
87  //
90  G4double x0 = 4*cm, y0 = 4*cm, z0 = 4*cm;
91  G4double dx0 = 1*cm, dy0 = 1*cm, dz0 = 1*cm;
92  x0 += dx0*(G4UniformRand()-0.5);
93  y0 += dy0*(G4UniformRand()-0.5);
94  z0 += dz0*(G4UniformRand()-0.5);
95  fParticleGun->SetParticlePosition(G4ThreeVector(x0,y0,z0));
96 
97  //create vertex
98  //
99  fParticleGun->GeneratePrimaryVertex(anEvent);
100 }
101 
102 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
103