65 fLayerID = right.fLayerID;
66 fWorldPos = right.fWorldPos;
67 fLocalPos = right.fLocalPos;
73 fLayerID = right.fLayerID;
74 fWorldPos = right.fWorldPos;
75 fLocalPos = right.fLocalPos;
96 pVVisManager->
Draw(circle);
103 std::map<G4String,G4AttDef>* store
107 (*store)[HitType] =
G4AttDef(HitType,
"Hit Type",
"Physics",
"",
"G4String");
110 (*store)[ID] =
G4AttDef(ID,
"ID",
"Physics",
"",
"G4int");
113 (*store)[Time] =
G4AttDef(Time,
"Time",
"Physics",
"G4BestUnit",
"G4double");
117 "Physics",
"G4BestUnit",
"G4ThreeVector");
124 std::vector<G4AttValue>* values =
new std::vector<G4AttValue>;
126 values->push_back(
G4AttValue(
"HitType",
"DriftChamberHit",
""));
142 G4cout <<
" Layer[" << fLayerID <<
"] : time " << fTime/
ns
143 <<
" (nsec) --- local (x,y) " << fLocalPos.
x()
144 <<
", " << fLocalPos.
y() <<
G4endl;