| Accumulate(G4THitsMap< G4double > *map) | G4VScoringMesh |  | 
  | Accumulate(G4THitsMap< G4StatDouble > *map) | G4VScoringMesh |  | 
  | Activate(G4bool vl=true) | G4VScoringMesh | inline | 
  | Construct(G4VPhysicalVolume *fWorldPhys) | G4VScoringMesh |  | 
  | Draw(RunScore *map, G4VScoreColorMap *colorMap, G4int axflg=111) | G4ScoringBox | virtual | 
  | DrawColumn(RunScore *map, G4VScoreColorMap *colorMap, G4int idxProj, G4int idxColumn) | G4ScoringBox | virtual | 
  | DrawMesh(const G4String &psName, G4VScoreColorMap *colorMap, G4int axflg=111) | G4VScoringMesh |  | 
  | DrawMesh(const G4String &psName, G4int idxPlane, G4int iColumn, G4VScoreColorMap *colorMap) | G4VScoringMesh |  | 
  | Dump() | G4VScoringMesh |  | 
  | fActive | G4VScoringMesh | protected | 
  | fCenterPosition | G4VScoringMesh | protected | 
  | fConstructed | G4VScoringMesh | protected | 
  | fCurrentPS | G4VScoringMesh | protected | 
  | fDivisionAxisNames | G4VScoringMesh | protected | 
  | fDrawPSName | G4VScoringMesh | protected | 
  | fDrawUnit | G4VScoringMesh | protected | 
  | fDrawUnitValue | G4VScoringMesh | protected | 
  | fGeometryHasBeenDestroyed | G4VScoringMesh | protected | 
  | FindPrimitiveScorer(const G4String &psname) | G4VScoringMesh |  | 
  | fMap | G4VScoringMesh | protected | 
  | fMeshElementLogical | G4VScoringMesh | protected | 
  | fMFD | G4VScoringMesh | protected | 
  | fNSegment | G4VScoringMesh | protected | 
  | fParallelWorldProcess | G4VScoringMesh | protected | 
  | fRotationMatrix | G4VScoringMesh | protected | 
  | fSegmentDirection | G4ScoringBox | private | 
  | fShape | G4VScoringMesh | protected | 
  | fSize | G4VScoringMesh | protected | 
  | fWorldName | G4VScoringMesh | protected | 
  | G4ScoringBox(G4String wName) | G4ScoringBox |  | 
  | G4VScoringMesh(const G4String &wName) | G4VScoringMesh |  | 
  | GeometryHasBeenDestroyed() | G4VScoringMesh | inline | 
  | GetCurrentPSUnit() | G4VScoringMesh |  | 
  | GetDivisionAxisNames(G4String divisionAxisNames[3]) | G4VScoringMesh |  | 
  | GetIndex(G4int x, G4int y, G4int z) const  | G4ScoringBox | private | 
  | GetMeshElementLogical() const  | G4VScoringMesh | inline | 
  | GetNumberOfSegments(G4int nSegment[3]) | G4VScoringMesh |  | 
  | GetParallelWorldProcess() const  | G4VScoringMesh | inline | 
  | GetPrimitiveScorer(const G4String &name) | G4VScoringMesh | protected | 
  | GetPSUnit(const G4String &psname) | G4VScoringMesh |  | 
  | GetPSUnitValue(const G4String &psname) | G4VScoringMesh |  | 
  | GetReplicaPosition(G4int x, G4int y, G4int z) | G4ScoringBox | private | 
  | GetRotationMatrix() const  | G4VScoringMesh | inline | 
  | GetScoreMap() const  | G4VScoringMesh | inline | 
  | GetShape() const  | G4VScoringMesh | inline | 
  | GetSize() const  | G4VScoringMesh |  | 
  | GetTranslation() const  | G4VScoringMesh | inline | 
  | GetWorldName() const  | G4VScoringMesh | inline | 
  | GetXYZ(G4int index, G4int q[3]) const  | G4ScoringBox | private | 
  | IsActive() const  | G4VScoringMesh | inline | 
  | IsCurrentPrimitiveScorerNull() | G4VScoringMesh | inline | 
  | List() const  | G4ScoringBox | virtual | 
  | Merge(const G4VScoringMesh *scMesh) | G4VScoringMesh |  | 
  | nMeshIsSet | G4VScoringMesh | protected | 
  | ReadyForQuantity() const  | G4VScoringMesh | inline | 
  | ResetScore() | G4VScoringMesh |  | 
  | RotateX(G4double delta) | G4VScoringMesh |  | 
  | RotateY(G4double delta) | G4VScoringMesh |  | 
  | RotateZ(G4double delta) | G4VScoringMesh |  | 
  | SetCenterPosition(G4double centerPosition[3]) | G4VScoringMesh |  | 
  | SetCurrentPrimitiveScorer(const G4String &name) | G4VScoringMesh |  | 
  | SetCurrentPSUnit(const G4String &unit) | G4VScoringMesh |  | 
  | SetDrawPSName(const G4String &psname) | G4VScoringMesh | inline | 
  | SetFilter(G4VSDFilter *filter) | G4VScoringMesh |  | 
  | SetMeshElementLogical(G4LogicalVolume *val) | G4VScoringMesh | inline | 
  | SetNullToCurrentPrimitiveScorer() | G4VScoringMesh | inline | 
  | SetNumberOfSegments(G4int nSegment[3]) | G4VScoringMesh |  | 
  | SetParallelWorldProcess(G4ParallelWorldProcess *proc) | G4VScoringMesh | inline | 
  | SetPrimitiveScorer(G4VPrimitiveScorer *ps) | G4VScoringMesh |  | 
  | SetSegmentDirection(G4int dir) | G4ScoringBox | inline | 
  | SetSize(G4double size[3]) | G4VScoringMesh |  | 
  | SetupGeometry(G4VPhysicalVolume *fWorldPhys) | G4ScoringBox | protectedvirtual | 
  | SetVerboseLevel(G4int vl) | G4VScoringMesh | inline | 
  | sizeIsSet | G4VScoringMesh | protected | 
  | verboseLevel | G4VScoringMesh | protected | 
  | WorkerConstruct(G4VPhysicalVolume *fWorldPhys) | G4VScoringMesh |  | 
  | ~G4ScoringBox() | G4ScoringBox |  | 
  | ~G4VScoringMesh() | G4VScoringMesh | virtual |