111 if (charge != 0.) fChargTrLength += trkLength;
112 else fNeutrTrLength += trkLength;
120 f_dEdL[Lbin] += dEstep; f_dEdR[Rbin] += dEstep;
127 if (q == 0.0) { fNeutralStep += 1.0; }
128 else { fChargedStep += 1.0; }
The primary generator action class with particle gun.
void FillPerStep(G4double, G4int, G4int)
void InitializePerEvent()
void SetVerbose(G4int val)
void FillPerTrack(G4double, G4double)
std::vector< G4double > MyVector
Detector construction class to define materials and geometry.
virtual void Merge(const G4Run *)