Geant4  10.03.p03
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Friends Macros Groups Pages
tbbTask Class Reference

#include <tbbTask.hh>

Inheritance diagram for tbbTask:
Collaboration diagram for tbbTask:

Public Member Functions

 tbbTask (G4int anId, tbb::concurrent_queue< const G4Run * > *output=0, G4int nEvts=1)
 
virtual ~tbbTask ()
 
tbb::task * execute ()
 
unsigned int GetSlotId ()
 

Detailed Description

Definition at line 35 of file tbbTask.hh.

Constructor & Destructor Documentation

tbbTask::tbbTask ( G4int  anId,
tbb::concurrent_queue< const G4Run * > *  output = 0,
G4int  nEvts = 1 
)

Definition at line 42 of file tbbTask.cc.

45 : m_nEvents(nevts),
46  m_taskID(anId),
47  m_output(out),
48  m_beamOnCondition(false)
49 {
50 }
tbbTask::~tbbTask ( )
virtual

Definition at line 52 of file tbbTask.cc.

53 {
54 }

Member Function Documentation

tbb::task * tbbTask::execute ( )

Definition at line 61 of file tbbTask.cc.

62 {
63  // In tbb we do not have anymore the concept of thread:
64  // tasks run "somewhere"; but there is no control over where.
65  // This somewhere is a thread, created, controlled and 'switched'
66  // to our task by the TBB runtime system.
67  //
68  // The "pedantic" way to proceed is: recreate the "context"
69  // from scratch every time (context=local run manager,
70  // geometry, etc)
71  // This would be a clear waste of resources: there is no
72  // need to initialize multiple times, when the same thread
73  // is used several times, ie for several tasks.
74 
75  // In the current version to avoid this we initialize only
76  // i) the first time we run on each thread, and
77  // ii) at the start of a new run on each thread (reinitialization).
78  // We are confident that this works because TBB co-works with TLS.
79  // In addition this ensures that minimal changes needed to G4 code base.
80  //
81  // Note 1: that this "thread" is responsible for 1 or more TBB task,
82  // e.g. at least one event.
83  // Note 2: In this first example, we do not care about memory usage:
84  // The resources required depend only on the total number of
85  // threads used for at least one event during the simulation.
86  // Note 3: It is possible to do better - this is left for another example.
87  // Here is a sketch how:
88  // If there is a set maximum <N> threads which will be doing
89  // simulation at any point, and that this is smaller than the
90  // number of TBB tasks which can run simulataneously.
91  // What would need to be done is to "acquire" a resource (workspace)
92  // which holds all the memory required for a running task/thread,
93  // and release it at the end of the task to be re-used by other tasks
94  // possibly on different threads. This is demonstrated in another
95  // example.
96 
97  static G4ThreadLocal tbbWorkerRunManager* localRM = 0;
98 
99 
100  //Is this task running for the first time?
101  //How to re-initialize between runs????
102  if (! localRM ) {
103  //It's a new thread, basically repeat what is being done in
104  //G4MTRunManagerKernel::StarThread with an
105  //important difference, do not process data or wait for master to
106  //communicate what to do, it will
107  //not happen!
109  //============================
110  //Step-0: Thread ID
111  //============================
112  //Initliazie per-thread stream-output
113  //The following line is needed before we actually do I/O initialization
114  //because the constructor of UI manager resets the I/O destination.
115  G4int thisId = counter.fetch_and_increment();
116  G4Threading::G4SetThreadId( thisId );
118 
119  //============================
120  //Step-1: Random number engine
121  //============================
122  //RNG Engine needs to be initialized by "cloning" the master one.
123  const CLHEP::HepRandomEngine* masterEngine =
124  masterRM->getMasterRandomEngine();
125  masterRM->GetUserWorkerThreadInitialization()->SetupRNGEngine(masterEngine);
126 
127  //============================
128  //Step-2: Initialize worker thread
129  //============================
130  if(masterRM->GetUserWorkerInitialization())
132  if(masterRM->GetUserActionInitialization()) {
133  G4VSteppingVerbose* sv =
136  }
137  //Now initialize worker part of shared objects (geometry/physics)
139  localRM = static_cast<tbbWorkerRunManager*>(
141  );
142  G4cout<<localRM<<G4endl;
143  //localRM->SetWorkerThread(wThreadContext);
144 // G4AutoLock wrmm(&workerRMMutex);
145 // G4MTRunManagerKernel::workerRMvector->push_back(localRM); //<<<<?????? ANDREA TBB
146 // wrmm.unlock();
147 
148  //================================
149  //Step-3: Setup worker run manager
150  //================================
151  // Set the detector and physics list to the worker thread. Share with master
152  const G4VUserDetectorConstruction* detector =
153  masterRM->GetUserDetectorConstruction();
154  localRM->G4RunManager::SetUserInitialization(
155  const_cast<G4VUserDetectorConstruction*>(detector));
156  const G4VUserPhysicsList* physicslist = masterRM->GetUserPhysicsList();
157  localRM->SetUserInitialization(const_cast<G4VUserPhysicsList*>(physicslist));
158 
159  //================================
160  //Step-4: Initialize worker run manager
161  //================================
162  if(masterRM->GetUserActionInitialization())
163  { masterRM->GetNonConstUserActionInitialization()->Build(); }
164  if(masterRM->GetUserWorkerInitialization())
165  { masterRM->GetUserWorkerInitialization()->WorkerStart(); }
166  localRM->Initialize();
167 
168  //Problem at this point is if there is more than one run...
169  // Execute UI commands stored in the masther UI manager
170  std::vector<G4String> cmds = masterRM->GetCommandStack();
171  G4UImanager* uimgr = G4UImanager::GetUIpointer(); //TLS instance
172  std::vector<G4String>::const_iterator it = cmds.begin();
173  for(;it!=cmds.end();it++)
174  { uimgr->ApplyCommand(*it); }
175  //Start this run
176  G4String macroFile = masterRM->GetSelectMacro();
177  G4int numSelect = masterRM->GetNumberOfSelectEvents();
178  if ( macroFile == "" || macroFile == " " )
179  {
180  localRM->BeamOn(m_nEvents,0,numSelect);
181  }
182  else
183  {
184  localRM->BeamOn(m_nEvents,macroFile,numSelect);
185  }
186  //======= NEW TBB SPECIFIC ===========
187  //Step-5: Initialize and start run
188  //====================================
189  // bla-bla-bla-bla
190  // This is basically BeamOn
191  m_beamOnCondition = localRM->ConfirmBeamOnCondition();
192  if (m_beamOnCondition) {
193  localRM->SetNumberOfEventsToBeProcessed( m_nEvents );
194  localRM->ConstructScoringWorlds();
195  localRM->RunInitialization();
196  //Register this G4Run in output
197  //Note: the idea is that we are going to accumulate everything in
198  //G4Run or derived class. We let the kernel know this is the object
199  //where the output is accumulated for the tbb::tasks that run on
200  //this thread.
201  if ( m_output ) {}
202  }
203  }
204  assert(localRM!=0);
205  if ( m_beamOnCondition ) {
206  localRM->DoEventLoop( m_nEvents );
207  //localRM->RunTermination(); //<<<< How to call this??? ANDREA TBB
208  }
209 
210  //Cannot be done here since thread can be re-used by other task
211  //===============================
212  //Step-6: Terminate worker thread
213  //===============================
214  // if(masterRM->GetUserWorkerInitialization())
215  // { masterRM->GetUserWorkerInitialization()->WorkerStop(); }
216 
217  // wrmm.lock();
218 // std::vector<G4WorkerRunManager*>::iterator itrWrm = workerRMvector->begin();
219  // for(;itrWrm!=workerRMvector->end();itrWrm++)
220  // {
221  // if((*itrWrm)==wrm)
222  // {
223  // workerRMvector->erase(itrWrm);
224  // break;
225  // }
226  // }
227  // wrmm.unlock();
228 
229  // wThreadContext->DestroyGeometryAndPhysicsVector();
230  // wThreadContext = 0;
231 
232  return static_cast<tbb::task*>(NULL);
233 }
std::vector< G4String > GetCommandStack()
void SetUpForAThread(G4int tId)
Definition: G4UImanager.cc:728
virtual void SetupRNGEngine(const CLHEP::HepRandomEngine *aRNGEngine) const
G4String GetSelectMacro() const
const G4VUserDetectorConstruction * GetUserDetectorConstruction() const
static void BuildGeometryAndPhysicsVector()
void G4SetThreadId(G4int aNewValue)
Definition: G4Threading.cc:147
const G4UserWorkerInitialization * GetUserWorkerInitialization() const
virtual G4WorkerRunManager * CreateWorkerRunManager() const
#define G4ThreadLocal
Definition: tls.hh:89
int G4int
Definition: G4Types.hh:78
static G4UImanager * GetUIpointer()
Definition: G4UImanager.cc:59
G4GLOB_DLL std::ostream G4cout
static G4MTRunManager * GetMasterRunManager()
virtual void Build() const =0
const G4VUserActionInitialization * GetUserActionInitialization() const
G4int GetNumberOfSelectEvents() const
const G4UserWorkerThreadInitialization * GetUserWorkerThreadInitialization() const
static void SetInstance(G4VSteppingVerbose *Instance)
G4VUserActionInitialization * GetNonConstUserActionInitialization() const
const CLHEP::HepRandomEngine * getMasterRandomEngine() const
virtual G4VSteppingVerbose * InitializeSteppingVerbose() const
#define G4endl
Definition: G4ios.hh:61
const G4VUserPhysicsList * GetUserPhysicsList() const
G4int ApplyCommand(const char *aCommand)
Definition: G4UImanager.cc:447

Here is the call graph for this function:

unsigned int tbbTask::GetSlotId ( )

The documentation for this class was generated from the following files: