#include <G4VAnnihilationCollision.hh>
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| G4VAnnihilationCollision () |
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virtual | ~G4VAnnihilationCollision () |
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G4bool | operator== (const G4VAnnihilationCollision &right) const |
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G4bool | operator!= (const G4VAnnihilationCollision &right) const |
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virtual G4KineticTrackVector * | FinalState (const G4KineticTrack &trk1, const G4KineticTrack &trk2) const |
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virtual const
G4VAngularDistribution * | GetAngularDistribution () const |
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| G4VCollision () |
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void | establish_G4MT_TLS_G4VCollision () |
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| G4VCollision (void *s1, void *s2, void *s3, void *s4, void *s5, void *s6, void *s7) |
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virtual | ~G4VCollision () |
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G4bool | operator== (const G4VCollision &right) const |
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G4bool | operator!= (const G4VCollision &right) const |
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virtual G4double | CrossSection (const G4KineticTrack &trk1, const G4KineticTrack &trk2) const |
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virtual G4bool | IsInCharge (const G4KineticTrack &trk1, const G4KineticTrack &trk2) const =0 |
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virtual G4String | GetName () const =0 |
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virtual void | Print () const |
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virtual void | Print (const G4KineticTrack &trk1, const G4KineticTrack &trk2) const |
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Definition at line 56 of file G4VAnnihilationCollision.hh.
G4VAnnihilationCollision::G4VAnnihilationCollision |
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G4VAnnihilationCollision::~G4VAnnihilationCollision |
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Definition at line 49 of file G4VAnnihilationCollision.cc.
51 if (theAngularDistribution) {
52 delete theAngularDistribution;
53 theAngularDistribution=0;
Implements G4VCollision.
Definition at line 58 of file G4VAnnihilationCollision.cc.
78 p4Final *= toLabFrame;
85 finalTracks->push_back(
final);
Hep3Vector boostVector() const
virtual const G4ParticleDefinition * GetOutgoingParticle(const G4KineticTrack &trk1, const G4KineticTrack &trk2) const =0
const G4ThreeVector & GetPosition() const
const G4LorentzVector & Get4Momentum() const
The documentation for this class was generated from the following files: