#include <G4MoleculeGunMessenger.hh>
Definition at line 64 of file G4MoleculeGunMessenger.hh.
 
Definition at line 98 of file G4MoleculeGunMessenger.cc.
  125   tmp += 
"/rndmPosition";
 
G4UIcmdWith3VectorAndUnit * fpGunPosition
 
ThreeVector shoot(const G4int Ap, const G4int Af)
 
void CreateDirectory(const G4String &path, const G4String &dsc, G4bool commandsToBeBroadcasted=true)
 
G4UIcmdWith3VectorAndUnit * fpGunRdnmPosition
 
G4UIcmdWithAnInteger * fpGunN
 
G4UIcmdWithADoubleAndUnit * fpGunTime
 
G4shared_ptr< G4MoleculeShoot > fpShoot
 
G4UIcmdWithAString * fpGunSpecies
 
G4UIcmdWithAString * fpGunType
 
 
 
 
  
  
      
        
          | G4MoleculeShootMessenger::~G4MoleculeShootMessenger  | 
          ( | 
           | ) | 
           | 
         
       
   | 
  
virtual   | 
  
 
Definition at line 137 of file G4MoleculeGunMessenger.cc.
G4UIcmdWith3VectorAndUnit * fpGunPosition
 
G4UIcmdWithAnInteger * fpGunN
 
G4UIcmdWithADoubleAndUnit * fpGunTime
 
G4UIcmdWithAString * fpGunSpecies
 
 
 
 
Reimplemented from G4UImessenger.
Definition at line 183 of file G4MoleculeGunMessenger.cc.
  205   else if (command == 
fpGunN)
 
G4UIcmdWith3VectorAndUnit * fpGunPosition
 
CLHEP::Hep3Vector G4ThreeVector
 
static G4String ConvertToString(G4bool boolVal)
 
G4UIcmdWith3VectorAndUnit * fpGunRdnmPosition
 
G4UIcmdWithAnInteger * fpGunN
 
G4UIcmdWithADoubleAndUnit * fpGunTime
 
G4shared_ptr< G4MoleculeShoot > fpShoot
 
G4String ConvertToStringWithBestUnit(G4double val)
 
G4UIcmdWithAString * fpGunSpecies
 
G4String ConvertToStringWithBestUnit(G4ThreeVector vec)
 
 
 
 
Reimplemented from G4UImessenger.
Definition at line 147 of file G4MoleculeGunMessenger.cc.
  151     fpShoot->fMoleculeName = newValue;
 
  165   else if (command == 
fpGunN)
 
G4UIcmdWith3VectorAndUnit * fpGunPosition
 
CLHEP::Hep3Vector G4ThreeVector
 
static G4int GetNewIntValue(const char *paramString)
 
static G4ThreeVector GetNew3VectorValue(const char *paramString)
 
static G4double GetNewDoubleValue(const char *paramString)
 
G4UIcmdWith3VectorAndUnit * fpGunRdnmPosition
 
G4UIcmdWithAnInteger * fpGunN
 
G4UIcmdWithADoubleAndUnit * fpGunTime
 
G4shared_ptr< G4MoleculeShoot > fpShoot
 
G4UIcmdWithAString * fpGunSpecies
 
G4UIcmdWithAString * fpGunType
 
 
 
 
The documentation for this class was generated from the following files: