31 #include "B1SteppingAction.hh"
32 #include "B1EventAction.hh"
33 #include "B1DetectorConstruction.hh"
44 fEventAction(eventAction),
57 if (!fScoringVolume) {
70 if (volume != fScoringVolume)
return;
74 fEventAction->
AddEdep(edepStep);
const G4VUserDetectorConstruction * GetUserDetectorConstruction() const
Detector construction class to define materials and geometry.
G4LogicalVolume * GetScoringVolume() const
G4StepPoint * GetPreStepPoint() const
B1SteppingAction(B1EventAction *eventAction)
virtual void UserSteppingAction(const G4Step *)
G4double GetTotalEnergyDeposit() const
static G4RunManager * GetRunManager()
G4LogicalVolume * GetLogicalVolume() const
virtual G4VPhysicalVolume * GetVolume(G4int depth=0) const
void AddEdep(G4double edep)
virtual ~B1SteppingAction()
const G4TouchableHandle & GetTouchableHandle() const